Carry On Together homeowner tips start with the HOMEOWNER panel on the job sheet: it names the client, their traits and the one thing that lifts their mood, and the size of the tip follows that mood.

Carry On Together homeowner tips: reading the homeowner panel

Homeowners are not furniture. They arrive at every job, greet you, and then watch the whole move from start to finish. They react instantly to items hitting walls, broken parts and thrown boxes, and each one has their own personality and a favourite item.

The work order keeps a HOMEOWNER panel for all of that. It shows a face icon with the current mood, the client's name, their personality traits and a single line about what lifts their mood. On one Medium house job the client is an Anxious Dad with the traits Playful Talkative, shown with a red angry face and the note that dancing and jokes lift his mood. Two homeowners ship with the demo so far: Picky Auntie and Easygoing Uncle.

The same sheet carries a FAVORITE panel naming the piece they care most about. On that job the favourite is the Brown Piano, already showing 26% damaged, so a scratch on the wrong piece costs goodwill as well as money.

Carry On Together how to get a bigger tip: raise the mood

The rule is short: keep them happy for a big tip, but make them too angry and they will come after you. The tip scales with their mood, and an angry homeowner chases you down.

Three things move that mood:

  1. Do the thing the panel tells you. The one line under the traits is the in-game answer for that specific client.
  2. Use the emote wheel. V - Emote (Hold) is bound on foot, and dancing is what lifts the Anxious Dad's mood.
  3. Protect the favourite piece. The FAVORITE panel names the item that will annoy them most if it gets scratched.

Pointing out the favourite piece to the rest of the crew is a good use of the ping — the ping guide covers the binding.

What they react to

Items hitting walls, broken parts and thrown boxes. That list covers most of what happens in a rushed job, which means a clean job is also a happy client.

The repair bill for the house

The same job pays a bigger tip and a bigger bill if you damage the house. Break one of the new props in a client's house and the repair bill is on you, on top of the item damage the contract already charges you for.

Both hit the same invoice, so the item damage penalty guide is the page to read next if you are working out what a single bad carry cost you.