Every enemy you kill in Queen's Domain fills in a bestiary entry, and the entry shows that creature's EXP value along with its resistances. That makes the bestiary a combat tool rather than a trophy list: reading an entry after your first meeting with something is how you learn what to hit it with. The entries are numbered, the list runs past 180, and chasing the last numbers is the real endgame of the bestiary itself.
Every kill fills an entry
The entry is the in-game source of truth on a creature's stats. It gives you:
- The EXP value of that creature, which is what you use to compare farming spots.
- Its resistances, which is what tells you which damage type to bring.
That is the practical loop: fight something once, open the entry, see that it resists swords, and swap to the impact weapon instead of grinding against it. The damage type system that this feeds into is set out in the bosses guide.
Queen's Domain bestiary runs past 180 entries
The list is numbered and goes beyond 180 entries, and the numbers are not in the order you would expect. A couple of useful scale markers:
- The Library alone holds the mobs that account for 140 or more bestiary entries, and it is completely dark down there, so bring a light.
- No. 13 is on a plateau overlooking the starting beach where Chilopodas are burrowed.
- No. 33 is inside the Obmuer Temple, in the waterfall area with the three mini-bosses.
The in-game Challenges menu and the Steam achievement list both show how many of each collectible you have found, including the total number of secret walls. Those counters are the reference for how much is left, and the full remaining checklist is in the endgame challenges guide.
Where the known missing entries are
These are the locations for the entries players most often get stuck on:
| Entry | What it is | Where |
|---|---|---|
| No. 13 | Chilopodas | Plateau overlooking the starting beach |
| No. 33 | Waterfall area mini-bosses | Obmuer Temple, behind a hidden wall at the very back |
| No. 54 | Docile Gargoyle with a Monocle | Near the Wing Shrine in the Tower of Knowledge, north side by the food dish. Hit it a few times before it turns hostile |
| No. 55 | — | Bottom of the Tower of Knowledge, behind a secret wall in the room with the pitfall trap on the first floor |
| No. 56 | — | Very top of the Tower of Knowledge; needs an item that comes from skull donation |
| No. 96 | Fliers | The watery area across the ravine from Ossi |
| No. 98 | Underground lab of the Ancient World | Behind a hidden wall in the room you drop down into from the vents, near the Shock Rifle and the Blue Seal Breaker |
| No. 99 | — | The separate island behind the half-dome teleport building, on a small cliff above the destroyed robots, right in front of the save crystal |
| No. 119, 120, 121 | The final bosses | These depend on the endings |
| No. 120 | The end boss | Killed with the Holy Sword |
| No. 122 | — | Kitchen storage room of Siraatsu Castle, reached from the dining room after you read the note at the bar; behind a sword-seal door on the second floor's left corridor, which needs the staff seal breaker |
| No. 124 | The Cosmic Bone | Behind a secret wall in Siraatsu Castle, off the halls of despair checkpoint |
| No. 155 | The golden vespula | In the green underground area, under the broken bridge where you can see the teleporter |
| No. 163 | — | Rotting Cavern sewer area of circular tunnels, in the tunnel with the turquoise turtle switch, where the hidden wall blends in even with the mask and lens |
| No. 180 | The big snail | In the dark part of the Record of Sin where you collected the orbs, behind a hidden door you can only see with a lens |
Most of those locations are hidden rooms, and hidden rooms are what the secrets guide is about.