A loop ticket is one automated run of your route. You get 5 tickets a day for logging in, plus 5 more for every friend who has logged in that day, so ten friends give the maximum of 50 and a full day is 55 tickets - all claimable at 4:00 UTC.
How many tickets you get
| Source | Tickets |
|---|---|
| Logging in yourself | 5 |
| Each friend who has logged in that day | 5 |
| Maximum with ten friends | 50 + 5 = 55 |
The friend half of that count comes from your in-game friend list rather than from the game itself, which is why the list needs curating - the friend points guide covers how the login bonus works and who counts.
Underdeep loop tickets: when they reset
The tickets are claimable at 4:00 UTC, and both the daily-login tickets and the friend tickets refresh at that moment. How many of your friends have logged in today only matters at exactly that time, so the list has to be curated the day before, not the morning of.
What 55 tickets is worth in idle time
With the first dungeon's 72-tile, 16-minute route, 55 tickets give 56 consecutive runs, which is 896 minutes, plus 55 restarts at 8 seconds each for another 7 minutes 20 seconds - about 15 hours 3 minutes 20 seconds of idle time in a day.
Earlier, with only 8 vigor and 8 food and a 10-minute run, the same 55 tickets gave roughly 9 hours 10 minutes of pure idle progress per day. The hard ceiling is the 24 hours in a day, so a full ticket day is as close to fully automated as the game gets. How much of that you actually get depends on the route length against your run budget, which the vigor and food guide explains.
When the tickets run out
When the tickets are gone, the free cycle timer waits 900 seconds before the next free run. The window announcing that blocks the timer until you close it, so a missed click costs you the whole cycle.