Hunting Simulator 3 has two in-game currencies and they behave differently in one important way. Credits are the main currency, shared across both hunting regions and spent on everything that changes a hunt. Field Points are earned separately in each region and spent on customising that region's hunting lodge.
Hunting Simulator 3 credits and field points: what each one buys
| Credits | Field Points | |
|---|---|---|
| Earned by | Selling harvested animals and working through missions | Completing objectives in a region's Field Journal |
| Spent on | Weapons, ammunition, scopes, attachments, clothing, boots, dog accessories, vehicles | Lodge themes, room decoration and cosmetic unlocks |
| Scope | Shared across both reserves | Region-locked, with a separate balance per reserve |
Neither can be bought with real money. Every piece of purchasable gameplay equipment can be obtained by playing the game.
Credits: the shared currency
Credits are what you spend on the gear that changes a hunt: weapons, ammunition, scopes and other attachments, clothing and boots, dog accessories and vehicles.
You earn them by selling harvested animals and by working through missions, and they are shared across both hunting regions — so a good trophy taken in Texas can be spent on equipment in Colorado with no transfer step. That is the single most useful thing to know about the economy, because it means you are never stuck hunting in the reserve you happened to start in.
The best loadout guide covers what to spend Credits on first, because the order matters: a rifle and its glass before a third caliber or a faster vehicle.
Field Points: the regional currency
Field Points are earned separately in each region by completing objectives in that region's Field Journal. They are spent on customising the appearance of your hunting lodge in the region where you earned them.
That is why lodge themes, room decoration and cosmetic unlocks are per-reserve rather than global: the Texas lodge and the Colorado lodge have separate balances. If you switch reserves to hunt a species that only lives in Texas, the points from that work land on the Texas lodge and your Colorado lodge keeps its own balance and its own decoration. The hunting lodge guide covers what those points actually buy.
Two things that trip you up
- The demo awards no in-game currency at all. A demo playthrough tells you nothing about the economy, so do not plan around a budget you have not actually seen.
- A contract you fail to finish inside its timer costs you the reward instead of paying it out. The time limit on contracts is therefore a money decision as much as a skill test.
Where the money goes
Two places do most of the spending: the gallery at the lodge, where you buy and modify gear, and the weapon bench, where you switch calibers and fit attachments once a weapon is owned. Since buying a weapon unlocks every caliber that weapon supports and an attachment you have bought once fits every compatible weapon, the weapon bench is where the value of your Credits multiplies.