Carry On Together best graphics settings are picked for you: Auto Detect runs on first launch and can be re-run at any time, and there is a Potato preset so a low-end PC can still run the game comfortably.

Carry On Together best graphics settings: the presets

The graphics menu was rebuilt around four presets — Potato, Low, Medium and High — plus a Custom option where every setting can be adjusted on its own. The studio added the low end deliberately: with the new graphics settings, even low-end PCs can run the game comfortably.

You do not have to guess which preset fits. The best settings for your PC are picked automatically on first launch, and an Auto Detect button lets you re-run that detection whenever you change hardware or move the game to another machine. The newest demo build also added an FOV setting on top of the presets, and the menus no longer overflow on non-16:9 and ultrawide screens.

If you would rather tune it by hand, the full list of sliders is below. And if you prefer a gamepad to a mouse, the controller support guide is worth reading at the same time, because the settings menu is one of the places the input device changes what you can reach.

What is in the graphics menu

Display settings

  • Resolution scale
  • FSR upscaling
  • Anti-aliasing
  • Shadows
  • Texture quality
  • Texture filtering
  • Model detail
  • Grass distance
  • Mirror quality

Effect settings

  • Cartoon filter
  • Ambient occlusion (SSAO)
  • Fog
  • Bloom
  • Depth of field
  • Lens effects

Window and frame rate

  • Resolution and display mode: fullscreen, borderless or windowed
  • V-Sync
  • FPS limit

Carry On Together low fps fix: what the demo builds changed

The demo builds did most of the low FPS work for you, because player feedback was about it:

  1. The FPS drop while carrying heavy items is gone, and overall FPS is up with noticeably less stuttering.
  2. The stutter was tied to the physics, so the invisible collider that stopped players and items in their tracks was removed, two-player carrying was made smoother so the item no longer drags your partner, and items stopped clipping into the carrier's body.
  3. Screen tearing at unlimited FPS was fixed, and V-Sync is now on by default.
  4. Stutters during the tunnel transition on slow connections were fixed.
  5. The newest demo build shipped overall FPS improvements on top of that.

The frame rate also used to dip hardest while a heavy piece was in your hands, so a number that only drops when the crew is carrying points at the physics rather than the graphics. Carrying heavy furniture covers the handling side of a heavy lift.

If your machine is still struggling, work down from High to Medium to Low and only then to Potato, and drop grass distance, SSAO and depth of field first — they are the settings that cost the most and show the least on a moving camera.

Checking whether the change helped

The top of the screen shows the frame rate and the connection state at all times, so you do not have to guess. The readout looks like FPS: 36 Ping: 5 ms while driving the truck, FPS: 57 Ping: 5 ms on the bridge, and FPS: 41 Ping: Host in the truck bed.

Change one setting, then watch that number while you do the same job again. The same job, the same route and the same load is the only fair way to compare two settings.