Carry On Together how to make money by completing delivery contracts: every work order prints its own value, each piece pays the price listed on the sheet, and the only two things that move the final number are delivering furniture in one piece and the damage you took.

Carry On Together how to make money: the contract number

Money comes from finishing delivery jobs, and the contract value is printed before you accept it. One Medium house job, House with Terrace, is worth ¢19.614 for 32 items weighing 7500 kg, with a 10:40 time limit on the clock. That number is the ceiling of the job, not a guaranteed payout.

The HUD runs a running purse next to a truck icon, so you can watch the job pay out while you work. On that house job the purse reads ¢16517 / ¢19614, with a separate red badge underneath showing the damage taken so far. The company itself holds a standing balance on the right of the HUD under COMPANY FUNDS, for example ¢227.727 on a mountain run, and what you earn on a job feeds straight into it.

Reading the sheet while the job runs

The task sheet is the running invoice. While the job is going it breaks the contract down into Delivered 26/32 with a green progress bar, Remaining ¢7.163 and Damage −3.097 subtracted from the money still on the table.

Each item row prints its own value, so you can see what a single piece is worth before you risk it on the stairs: the Brown Piano is ¢2.689, the L-Shaped Sofa ¢1.571, the Refrigerator ¢1.680 and the Washing Machine ¢1.400. A destroyed piece is worth nothing at all, and the sheet marks it with a red cross, the word Scrap and a value of ¢0.

The two rules that decide the payout

  1. Job pay goes down with item damage.
  2. Destroyed items add a contract penalty on top of that.

There is no separate time bonus any more. The bonus was removed and the end-of-job receipt was simplified, which means speed alone no longer pays — only delivering undamaged furniture does. Beating the clock is still useful, because it leaves you more time to carry carefully, but it will not add a cent to the invoice.

How the deduction is calculated, and what a broken item costs on top of the lost value, is covered in the item damage penalty guide.

Spending what you earn

The loop is deliberate: every successful delivery earns money, every broken item costs you, and the money you keep goes into the company so you can upgrade it and take on bigger jobs. The company upgrades guide covers what those funds unlock, and the buying equipment guide covers the hardware stores where part of the balance goes.