Carry On Together training area is on the lower floor of the Warehouse, the company's own base, and it is a real place rather than a separate menu: you can practise with boxes, equipment, the pallet jack, throwing and jumping there.

Carry On Together training area: the lower warehouse floor

The training area was added as a headline feature of the demo, and it sits on the lower floor of the Warehouse. That is the company's own base, so the practice space is somewhere you already stand between jobs rather than a tutorial you click through once.

The Warehouse is the service hub as well, so the training floor is next to the hardware store where equipment is bought, and it is where the crew meets between jobs. If you have not run a job yet, the free demo is the place to start, and the demo guide covers what it contains.

What to practise there

  • Boxes — the simplest way to get used to handling a piece without dropping it, before a real piano is involved.
  • Equipment — practise using what you just bought at the store counter upstairs.
  • The pallet jack — a different way of moving something heavy, and easier than carrying it if your job allows it.
  • Throwing and jumping — the two actions that cause the most accidental damage, and therefore the most expensive mistakes.

That last point is worth taking seriously. In a client's house, the thing you break is not on your invoice, so practising the throw somewhere it does not matter is the cheapest insurance in the game. The kit you can practise with comes from the hardware store counters in the Warehouse and in town, and the buying equipment guide lists what is on the shelves.

The tunnel and the loading screen

Between the Warehouse and a job, the tunnel now goes straight to the loading screen, and the truck starts parked at the tunnel exit in the mission area, so you are not driving a cold truck out of a garage.

The loading screen itself carries 20 in-game tips, which is a decent place to catch anything the control list does not make obvious before the job starts. The lighting also moves through the day: a mission starts at the brightest hour at the mission house and slides toward late afternoon as it goes on.

The Warehouse had its own audio problem fixed as well, with the echo removed from voice chat, so a crew talking in the base is easier to hear than it used to be.