Dumpster Gang how to climb walls is simple in one way — you can climb any surface in any direction — and it is the main way the gang gets up high, into upper rooms and around the outside of the house.

Dumpster Gang how to climb walls: any direction

There is no fixed climb surface list to learn. Any wall can be climbed, and the direction you hold does not have to match the wall's angle, so you can take a corner at whatever angle suits the route.

Sprinting covers the ground between climbs. Stamina, not stamina-free climbing, is what decides whether a route is possible, which is why food matters on the longer maps.

Vents open raccoon-only routes

Vents can be crawled through to reach spaces only a raccoon could enter. These are the routes John cannot follow, so a vent is often both a shortcut and a hiding place in one.

The house is where this pays off most, because its rooms stack on top of each other. The house mission guide covers how that vertical layout shapes a run.

There is no jump-off

There is no jump-off while you are on a wall. To drop onto a platform below you have to keep climbing down until the raccoon's animation switches from climbing to walking, which leaves you hanging on the wall longer than you would like.

Plan the descent with that in mind: start it above the spot you want to land on, and expect a pause on the wall before you drop. It is also the reason height is worth taking — from a roof or a ledge you have John below you and a clean line of sight out, which is what the stealth guide builds on.