Meadgard max players is four: you plus up to three friends, in online co-op. Bringing someone in is a normal Steam invite from the game, and if the person who joins ends up stuck on "waiting", the fix is to open the Steam Remote Play Overlay and assign their input device.

Meadgard max players: one to four

  • The ceiling is four. The store page calls it a chaotic 1-4 player co-op adventure, and the demo says "Play solo or online with up to 3 friends".
  • Four is what it is designed for. More stations, more recipes and bigger crowds are all built around a party of four.
  • You can tell the party apart. Each player has their own colour ring on screen — blue, yellow and red in the demo's day phase — so a group of three is easy to read at a glance.
  • The demo tavern is sized for two. Two tables of three seats each means a party of four is already stretched on seating, which is why extra chairs are a separate purchase and a deliberate difficulty spike.

Nothing on the store page or the demo page suggests a party size above four is planned.

Meadgard how to invite friends: the invite itself

  1. Send the invite from Steam. A normal invite from the Steam client works — in the demo, a player sent one and their friend was in.
  2. Wait for them to join. The developer introduced co-op by pointing out how easily Steam friends can be brought in using the Steam Remote Play function.
  3. If they are stuck on "waiting", open the overlay. Press shift+tab to open the Steam Remote Play Overlay and assign the input device for each player.
  4. Give the others a gamepad. With Remote Play only one player can use the keyboard and the rest need gamepads, which is the usual reason a friend appears not to be moving.

If someone drops out

A disconnect cannot be undone mid-session: there is no way to invite them again or to rejoin once the game has started, so the whole group has to exit and restart the game to get them back in. If you are planning a session, that is the thing to warn people about before you start rather than after.

What changes when you play together

The split that works is a bar player and a floor player, and with four players you can split those two jobs again. The reason it matters is that the goblin takes about half a second to reach the coins on the floor, and one person cannot be at the counter and chasing it at the same time. The co-op roles guide covers who does what.

If you are all in one room

There is no native split-screen in the current build, so a same-room session on a single machine is not an option — the couch co-op guide explains what is available instead.