Meadgard is a co-op Viking tavern sim with a hard two-part loop: by day you sail out to hunt, forage and loot, by night you open the doors, cook, pour and fight off the goblins. Pick the job you are stuck on.
Start playing
- Beginner tips — the first hour, in the order that actually saves you a shift.
- Playing solo — one pair of hands, and the four jobs that do not fit.
- Controls — pick up the item first, then attack; B opens the pack.
- Steam Deck — no rating yet, and the build is Windows-only.
- The demo — a free Steam entry with the opening five quests.
- Early access — how long it runs and what is already announced.
Day hunting and foraging
- Hunting and foraging — the longship loop that fills your crates.
- Hidden treasures — where the loot sits and why you can only carry so much.
- Death penalty — half your haul, and a day you have to run again.
Running the night shift
- Night service — seat them, serve them, play them a tune, clean up.
- Coin goblins — the floor is where the money is, and so is the thief.
- The mead barrel — the dispenser behind the counter and why refilling it eats your shift.
- Earning gold — three income streams and the habit of reinvesting them.
Cooking and meals
- Recipes — the recipe book, the three known dishes and how a rank-up works.
- The meal system — from the crate to the plate, and the patience bar above it.
Crafting, crops and upgrades
- Crafting weapons — scrap in, station built, weapon out.
- Potions — brewed between shifts, and ordered as a bottle.
- Growing crops — the village plot, one crop per row.
- Tavern upgrades — five kinds of purchase and what each one changes.
Villagers and quests
- Recruiting townsfolk — Ernst builds, Sven sells, Brokkr needs rescuing.
- Main story quests — the tracker, the objectives and the five in the demo.
- Quest rewards — why the payout is a station or a vendor, never gold.
The gods and Valhalla
- Impressing the Norse gods — the customer who never waits.
- The Valhalla feast — the goal behind every upgrade you buy.
Playing together
- Co-op and invites — four players, and how a friend gets in.
- Couch co-op — no split-screen in the current build, and what to use instead.
- Co-op roles — the bar, the floor, and who chases the goblin.






