Meadgard how to hunt for ingredients comes down to one day trip: board the longship in the village, sail out to the wild islands, work the troll camps and the ruins for herbs and meat, and be back aboard before opening time. What you haul home is what you can cook that night, so the hunt is sized to the shift you are about to run.

Meadgard How to Hunt for Ingredients: the day trip loop

  1. Take the longship out of the village. The whole party boards together and the expedition starts from the village itself.
  2. Sail to the wild islands. The demo opens on the first region, the one where you forage for ingredients and battle goblins, boars and mushhogs.
  3. Work the daytime task list. It reads "Track trolls, fight goblins, forage herbs, raid ruins" — the tracker in the top right tells you which of those the day is actually scoring.
  4. Break the crates. Crates smashed open in the forest yield scrap, and scrap is what turns into a crafting station back in the village.
  5. Loot the containers. Chests, ruins and camp sites hold the rest of the haul; the hidden treasures guide lists every container and where each one sits.
  6. Be back aboard before opening time. "Haul your loot home before opening time" is the hard deadline — the shift starts whether or not you made it back.
The Meadgard longship moored at the village dock between grey rocks, its dragon-headed prow and red-and-green hull over the water as three Vikings walk down the gangplank.
Taking the longship out of the village.

The creatures you will meet

The bestiary in the first region is short and mostly useful:

  • Goblins swarm the region, and the same goblins will be picking coins off your tavern floor later that night.
  • Boars can be hacked into chops, which is the meat your recipe book asks for.
  • Trolls hold camps and carry supplies you can liberate.
  • Giant trolls are the ones you dodge rather than trade with.
  • Nissar arrive in swarms, so keep something in your hands that swings.
  • Mushhogs are named as one of the creatures the demo's first region puts in front of you.

You can hurl eggs and exploding mushrooms at whatever gets too close, but if the whole party goes down the day's objective is failed and lost with them — the death penalty guide covers exactly what that costs.

In the wilds of Meadgard three Viking characters fight a red-brown boar beside a smashed cart and scattered planks, with toadstools and forest stones around them.
A boar fight in the first region.

Fighting with what you carry

Combat in Meadgard is item-based and deliberately silly: you pick up what is lying around — a mug, the fish, a frying pan, a mace — and then press the attack button. The fish is your starting weapon and it shows up in the HUD as the weapon in your hands, so you are never unarmed, only badly armed.

There is a roll as well, and it sits on the left bumper; a white arrow on the ground points the way you will roll. Downed teammates get back up when another player slaps them with a weapon, so somebody has to stay free to reach the body.

The controls guide has the full prompt list for the forest phase.