Meadgard hidden treasures are not a separate treasure-hunt mode: they are whatever sits in the day-phase containers. Chests stand beside the paths and the camp sites, smashed crates give up scrap, ruins and camps hold more, and the creatures you fight drop what they carry. You collect by walking over the item, and whatever you can carry home is what you keep.
Meadgard hidden treasures: the containers
- Chests sit beside the paths and around the camp sites, and walking over one is the pickup.
- Crates have to be smashed open, and they are worth breaking for a different reason: they are the main source of scrap.
- Ruins are on the daytime task list — "raid ruins" — and hold their own loot.
- Camps are where the trolls sit, and the supplies you liberate from them come out of the camp.
- Creature drops are the fifth source: the item that falls beside a chest or a body.
One rough edge in the demo is worth knowing before you assume a container is empty: a drop that ends up out of reach next to a chest or a creature cannot be picked up at all, so give the area a wider swing.
The hunting and foraging guide covers how the trip that produces all of this is run.
Relics live in the village
Relics are a separate collectible from ordinary resource pickups, and they are kept in the village rather than out in the wilds. They are therefore not part of the chest-and-camp haul you carry back on the longship — they are something you check on your return.
What caps a treasure run
Hauling is manual. You carry the loot back on the longship yourself, with no porter, no cart and no automatic pickup, so the ceiling on a treasure run is whatever your own carry limit allows. That makes the good treasure run the one where you decide early what you are actually going to cook with, instead of grabbing everything the map offers.
The same manual hauling is what puts the haul at risk: dying in the forest costs you part of what you were carrying. The death penalty guide spells out both losses.
What the haul is for
Everything you bring back is cooking stock. The hunt is sized around the shift you are about to run — the ingredients you carry are the ingredients in the recipe book, and the dish you can serve that night is the dish you went out for. The meal system guide follows the ingredients from the crate to the plate.