Meadgard main story quests run as a chain through the village and the wilds. The tracker in the top right shows the quest name, its current objective and a progress counter, and a "NEW QUEST - CHECK LOG" prompt flashes in the village when the next one opens. The demo covers the opening five of them, with 60+ minutes of gameplay.
Meadgard main story quests: how the chain runs
- The tracker. Top right of the screen during the day phase: quest name, objective, and a counter such as 12 / 15.
- Village prompts. "NEW QUEST - CHECK LOG" appears in the village when the next quest opens, which is where you go to pick it up.
- Objectives come from people. Villagers hand out requests for particular resources, which is why the day phase asks you to go out looking for scrap and specific ingredients rather than simply hunting.
- The objectives advance the tavern. Clearing them is what opens the stations, recipes and vendors, and with them a bigger service.
The two quests you can see
| Quest | Objective | Counter |
|---|---|---|
| Full Bellies | Gather scraps | 12 / 15 |
| The Viking Escape | Rescue Brokkr from Goblin Camp | 0 / 1 |
"Full Bellies" turns into "Find Ernst - The Carpenter" once the scrap is delivered, and the demo's five quests cover the opening of the story with 60+ minutes of play.
Why the tavern exists
The story frame is the reason for the tavern itself. The previous tavern master made the mistake of offering Odin wine instead of beer and lost the job over it, which leaves you in charge of a tavern that has to become worthy of the gods — build the greatest Viking tavern the Nine Realms have ever seen and earn a place at Valhalla's legendary feast. The Valhalla feast guide covers what that goal looks like in the upgrade tree.
When an objective goes wrong
The objectives that push the tavern forward are cleared during the day phase, and failing them is costly: if the whole party goes down you fail the objective and have to attempt it again the next in-game day. Clearing them can take several in-game days when a hunt goes badly. The death penalty guide covers both losses.
The gods are part of the story
The gods are not only a scoring system — they visit your tavern with surprisingly personal problems, and the goal of the whole game is to earn your place at the feast they are holding. The Norse gods guide covers what a visit demands of you.