Can Em All is a first-person factory game: creatures arrive by truck, you kill them, grind them into cans and ship the cans down a tube, and everything you build can be sold for permanent upgrades. Pick the stage you are stuck on below.
Starting out
- Early game tips — what to buy in the first hours, and what to ignore.
- Day length and the night shift — how long a shift runs and what happens once the timer stops.
- Weapon upgrade order — melee branch first, guns second, multipliers last.
- Vacuum upgrades — the two nodes that make the vacuum worth buying.
- Vacuum controls — the wheel, the trigger and the two collection modes.
Running the factory
- Machine unlock order — vacuum, crusher pit, belt, then the automated machines.
- Conveyor belt layout — one straight run from the crusher to the hole.
- Raising production — the four levers that actually add output.
- Slot machine payouts — the tier table, and why the 999x is a tease.
- Turrets and bots — what they track, what they miss, and when they pay off.
Selling the factory
- When to sell — the order that keeps your ending and your tokens.
- Prestige and permanent upgrades — tokens, multipliers and what a reset saves you.
Finishing the game
- All achievements — the twelve, and what a 100% run needs.
- Hidden achievements — the four, and how to fire them on purpose.
- Fresh Meat — getting a living creature into the crusher teeth.
- Perfect Employee — buying out the whole permanent tree.
- The ending — the final key, the stairs and the elevator.
When the run stalls
- Truck not spawning — three causes and the fix for each.
- Stuck in the endgame — the three late-run bugs and how to clear them.
Files and extras
- Save location — the one file that holds your progress.
- Demo save transfer — copying demo progress across by hand.
- Cheats and mods — what actually exists for this game.






