Can Em All how to increase production has four answers, and production here simply means how many children you feed — the money comes from that number. Feed the cans down the tube faster, keep the factory's object count low so trucks keep arriving, buy the multipliers, and take the two production nodes: Copy Can and Crowded Truck. Nothing else moves the number as much as those four.
Can Em All how to increase production: four levers
- Feed faster. The transport tube is the bottleneck — a can only becomes income once it goes down the tube.
- Keep the object count low. Fewer objects in the factory means more trucks per day.
- Buy the multipliers. Money multipliers and creature upgrades beat raw weapon damage.
- Take Copy Can and Crowded Truck. More cans per creature, and more creatures per truck.
What production means in the HUD
The HUD shows it in three places:
- The money counter at the top left.
- The "Cans today" caption underneath it.
- The children fed total, which is cumulative across the whole playthrough — the feeding achievements sit at 100, 10,000 and 100,000.
Because that counter never resets between shifts, a run that feeds steadily for a week will hit totals that look impossible in a single day. That is also why buying out the permanent upgrade tree, which resets the counter, is something to do before the totals rather than after.
The tube is the real bottleneck
A can sitting on the floor is worth nothing. It only becomes income when it goes down the transport tube.
- Kill more creatures per truck.
- Get the bodies into the crusher quickly.
- Get the cans into the tube before the next truck arrives.
The crusher only damages creatures that hit the actual teeth, and creatures wedge behind the raised lip on the pit edge, so a slow pit quietly backs the whole line up. That is why the belt upgrade chain matters more than its price suggests.
Four levers that actually raise output
Feed faster. Kill more per truck, crush faster, ship faster.
Keep the object count low. Bodies, cans on the floor, the contents of the vacuum and anything piled in front of the tube all count. A share of the previous load also has to be dead. This is why processing quickly brings the trucks back faster — killing creatures too quickly actually makes the next truck take longer to appear.
Buy the multipliers. Money multipliers and creature upgrades apply to every can for the rest of the run, while a damage upgrade only makes one swing hit harder. Buy these before raw damage.
Take the two production nodes. Copy Can and Crowded Truck, described below.
The belt layout that supports all of this is in the conveyor belt guide.
Copy Can and Crowded Truck
Two nodes in the tree do the work directly:
- Copy Can — each can produced has a chance to duplicate itself, from a 0% chance up to 5%. The upgrade chain pushes that probability up, and at full strength a fifth of everything you make is a free extra.
- Crowded Truck — more creatures arrive with each delivery. More creatures means more bodies, more cans and more money per truck, provided your crusher and belt can keep up.
Both scale with what you already have, so take them after the belt and the crusher are running properly rather than before. Once you have prestiged, the permanent earnings multiplier doubles everything these two produce — and that is where the prestige guide explains the stack.
What the shift timer does and does not limit
The timer is not the main limiter. A day is only about three and a half minutes, and after it ends there is a night period of nearly a minute of overtime where you can still collect and sell cans and still get creatures into the grinder. Only the clock stops.
Once you have the vacuum and a straight belt, the timer is no longer what limits you, and the four levers above are. How the shift cycle works in detail is in the day length guide.