This Queen's Domain walkthrough runs the whole game in the order you will actually meet it, from waking up on the beach to the Petrified Garden. It is the spine of the run; each area has its own guide for the detail, but this is the order and the checkpoints.
Beach to the Shrine Guardian
- Wake on the beach, take the dirt path between the trees to the camp with a bonfire.
- Commander Ekonta hands you the rusty sword — equip it in the status and inventory menu before going further.
- Break the wooden barricade by hitting it. The barrels beside it hold medicinal herbs.
- First enemies: Ratty Bug, Chilopoda, Meganeura. A room with a solid wooden chest gives you the Wooden Club.
- In the torchlit crypts you meet armed skeletons — parry and counter with the heavy weapon.
- Save at the Crystal Monuments.
- The large hall with columns and tombs holds the Endu Shrine Gate Key in the central tomb.
- That key opens the barred gate into an outdoor area full of vegetation with more chests. Beyond the road with its crates and red bugs you reach the open coast, climb the dirt road, clear the fighting skeletons and the winged frog-like enemies in the small square, and use the key on the stone gate.
- The Shrine Guardian waits in the circular area overlooking the sea. Take the stone statuette he drops.
- Through the gate beyond the arch, along the pier, to the pedestal in the centre of the circular structure by the sea: the Holy Sword Endu.
The opening steps in more detail are in the beginner guide.
The Obmuer Temple and the first Wind Gem
The Obmuer Temple opens up next. The Azure Torch sits at the temple door, and a tablet beside it tells you to light three beacons by shooting the statues, which opens the temple door. The temple also holds the Ceremonial Trident, the throwing needles and the trident slots.
The first Wind Gem is in the graveyard area of the main island, across from the duck shop island — and the Stone Cube is dropped from that same cliff edge. All five gem locations are in the Wind Gem guide.
The Tower of Knowledge and the Library
The Tower of Knowledge comes next with the Storm Gem and the Library below it. The tower is a vertical maze around a spiral staircase with two levers, and only the lever opposite to wherever the staircase bottom currently connects does anything. The Library is pitch dark and holds the Necronomicon.
The full climb, the flesh walls and the book rooms are in the Tower of Knowledge guide.
The Mausoleum and Verdant Hollow
Next is the Deimpo Mausoleum with Chef Gagi, the Knight Expedition Key and the six green sigils. The green door near the Chef needs Puwema's lens combined with a gold mask, and the mask has to be equipped — that is the step everyone misses.
After the Mausoleum comes Verdant Hollow, then the Rotting Cavern (reached through Verdant Hollow or through a cave near the pirate raiders' shipwreck at Obmuer Temple), and the next lens is your clue for the next big door. The Mausoleum route in detail is in the Deimpo Mausoleum guide.
Queen's Domain walkthrough: the Ancient World, the castle and the garden
The Ancient World comes with Siraatsu Castle, the Record of Sin and the Tower of Sin:
- Use the dome-shaped buildings to teleport between islands.
- Find the house with the overgrown eyes and the deer outside it, descend into the dungeon behind it for the Blue Seal Breaker and the Shock Rifle.
- Use the blue key on the three pyramid power towers and disable them with the rifle.
- The big bridge to the castle opens.
- In Siraatsu Castle, three bosses must all die before the doors to the final boss open. They drop nothing, and the seals are separate from them.
- The Record of Sin is entered from the Ancient World — behind the tower, round the corner onto the ledge, jump down, take the teleporter in the closer room.
Along the way you collect the keys that gate the late game: four lenses, five Trident Emblems, four Ceremonial Stone Tiaras, the seal breakers (Orange ocre, Blue cobalt, Teal green, plus the seal breakers of cups, pentacles, swords and wands), ten data modules, fourteen books, eight mementos and the 69 Strange Silver Etched Skulls.
Finally, the Petrified Garden gives up the fifth Trident Emblem and the Ancient Stone Duck. The region guide is in the Ancient World guide.