There are five Wind Gems in Queen's Domain and each one adds a charge to the Wind Dash Meter. The locations are spread across the whole run, so this is the page to open when you are deciding which side of the island to clear next.

The five Wind Gems at a glance

GemWhere it isWhat it opens up
FirstGraveyard area of the main island, across from the duck shop islandThe first extra dash; the Stone Cube drops from the same cliff edge
SecondGazebo shrine, from the spot where the skeleton and chicken areThe sprint jump route, and the climb toward the Shrine Guardian
ThirdSomewhere in the mid-game, with no landmark of its ownThe dash count for the mid-game platforming
FourthDeimpo Mausoleum, the big open room; clear the gap afterwards to reach the door with the lever beside itThe fourth dash, needed for the Petrified Garden platform boss
FifthAncient World, hidden inside a cavern shrineThe full five dashes the pyramids and the Petrified Garden assume

Collecting all five is its own achievement, Feel the Wind. Where each of the five sits in the run is in the walkthrough guide.

What one Wind Gem gives you

Each gem is one more charge on the Wind Dash Meter, which is drawn as diamonds on the HUD and recharges slowly over time on its own, so waiting is always a way to get it back.

Wind Dash is a separate ability from the Holy Sword's own dash, and three things follow from that:

  • It works even when the Endu is not equipped.
  • It flies you in the direction you are aiming.
  • It drains the Power Meter, so a dash-heavy route is also a fight you cannot afford.

That last point is why the number of dashes you carry changes how you fight as well as how you move. The Power Meter rules are in the stamina guide.

The second gem and the sprint jump

The second gem sits in a gazebo shrine reachable from the spot where the skeleton and chicken are:

  1. Jump to the broken pillar.
  2. Then to the shrine, with a ledge in between.
  3. Hold sprint for that second jump — this is the part most people miss.

A Cestus bought from the shop adds a little extra height with its alt fire if you still cannot make it. The full sprint-and-jump technique list is in the movement tech guide.

Queen's Domain Wind Gems: the fourth and fifth

The fourth is in the Deimpo Mausoleum, in the big open room. Once you have it you can clear the gap and reach a door with a lever beside it. The Mausoleum route, including the Cestus entry sequence, is in the Deimpo Mausoleum guide.

The fifth is hidden inside a cavern shrine in the Ancient World. Getting to one of the pyramids there needs all five air dashes, unless you use the Cestus plus three instead.

The third gem and how to sweep for it

The third Wind Gem is the odd one out: it is picked up somewhere in the mid-game, and it has no landmark of its own to walk to. Treat it as a sweep rather than a single trip — work through the areas you have not fully cleared, including the Obmuer Temple interior, the basement and Library of the Tower of Knowledge, and the rooms around the Sacred Cistern save point, and check every gem shrine you can reach. The shrines all look the same wherever they sit, so one you have walked past is worth a second look.

The stakes are real: the Petrified Garden and the giant bell at the top of the Tower of Knowledge both assume all five are collected, and the fully upgraded True Holy Sword Akunra lets you dash ten times. Where the Petrified Garden sits in the route is in the where to go next guide.