Expedition of the Guild talent tree runs twice, and you need both: every hero has their own talent tree, and the guild has a separate Team Talent System with its own budget. Points are spent by raising a talent's rank in the allocation screen, read as current rank over maximum, grouped into four tier columns, and handed back in full by the Talent Reset button at the bottom.

Expedition of the Guild talent tree: two systems side by side

Both systems arrived with the October 2026 update:

  • Per-hero talent trees — each hero unlocks their own talents as they grow, so two heroes of the same class can end up completely different builds.
  • The Team Talent System — a system of its own with its own point budget, spent on the guild rather than on one hero.

The talent screen itself has three tabs: Talent Upgrade, Talent Allocation and Talent Equip. Everything about spending points happens in the allocation tab, and the split into Tier 1 Talent through Tier 4 Talent columns is what makes the whole tree readable.

Step 1: open the Talent Allocation tab

Enter the talent screen for the hero you are building and switch to Talent Allocation. The screen shows the tree split into four tier columns — Tier 1 Talent, Tier 2 Talent, Tier 3 Talent and Tier 4 Talent — and every talent in the tree is listed in one of them.

Before you spend anything, decide which hero you are spending on. The trees are per-hero, and the points you pour into a hero who will never be fielded are points you cannot get back except through a reset. Which heroes belong on that list depends on the roles your party is short of, and the classes and roles guide covers how the roster splits across Tank, DPS and Healer.

Step 2: read the tier columns and current ranks

Each talent shows its current rank over its maximum, in the form 2/2, 0/3 or 2/3. Two things to check here:

  1. The rank against the cap. A talent at 2/2 is maxed and cannot take more; a talent at 0/3 has three levels of room.
  2. The tier footer. Every tier footer shows how many of its points are allocated, which is how you know where the budget of that tier has actually gone.

Tier 2 talents were the ones added in the update that shipped them, so a tree can look thin in the early tiers and denser higher up. Reading the footers tier by tier is the fastest way to see that.

Step 3: spend the points and check the tier totals

Points are spent in the allocation screen by raising a talent's rank, and the footer count moves as you go. When a build is not working, the Talent Reset button at the bottom of the screen returns the points so you can spend them again somewhere else — nothing is lost by experimenting.

The same currencies fund talent spending that fund gear: Crystals, Demon Tower Coins and Fool's Dice. The achievement list tracks all three by total spent, at 1,000 / 10,000 / 100,000 for Crystals and the same ladder for Demon Tower Coins and Fool's Dice, which is a good way to see whether you are actually investing in a build or just spreading points thin.

Talent point budgets: demo, Outer World and Magic Tower

The budget depends on the world you are in, and the full release has two different numbers:

WorldTalent points available
Demo build22
Outer World56
Magic Tower world100

The achievement list tracks total points spent at 20, 40, 60, 80 and 100, which lines up with the 100-point ceiling of the tower world. That is the real shape of the progression: a smaller budget in the Outer World, a larger one once you are climbing the tower, and no budget beyond the 100 points of the tower world.

Points are the currency of progression here, so it is worth knowing what they buy. The hero level cap guide covers what a run actually improves, and the infinite magic tower guide covers the world where the larger budget lives.