Expedition of the Guild is a single-player pixel-art raid RPG where you build a guild of up to 20 heroes, push them through regional dungeons, and fight every boss with its own mechanic. Pick the task you are working on below.
Build your raid party
- Classes and roles — the nine classes and the Tank, DPS and Healer roles they fill.
- Hero skills — how abilities fire by hand from the ten-slot combat bar.
- Party composition — a checklist for fielding a 20-hero raid that works.
- Tank aggro — the targeting order that keeps a boss off your healers.
- Farming squads — rotating a farming party while saved squads are still missing.
Spend your talent points
- Talent tree and points — the per-hero and team trees, and the point budget in each world.
Expedition of the Guild dungeons and bosses
- All 11 dungeons — every regional map in Aetheron, in the order they were added.
- Boss mechanics — how to find a fight and read what is happening on screen.
- Hidden Swamp boss — the accuracy threshold and the four bosses at the end of that map.
- Hidden Forest — where gear farming turns over into talent money.
- Infinite Magic Tower — the endgame world, its 60 floors and its own currency.
Gear, loot and rewards
- Gear stats — all eighteen stats, what they do and which ones decide a fight.
- Loot distribution — there are no random rolls, so you hand out every drop.
- Endgame gear — replacing the same four slots and pushing the Equipment Score up.
Heroes and the Inn
- Inn hero storage — where the heroes you cannot field are kept.
- Hero rarities — Epic, Legendary and Elite, and which tier is rarest.
- Getting more heroes — the rewards that fill an 83-hero roster.
Leveling and progression
- Hero level cap — the announced cap, the numbers the build shows, and how levelling works.
Combat controls
- Moving your party — the hold-and-drag order, in and out of combat.
- Resurrection priority — the Revive, then Heal, then Damage order when heroes fall.






