Expedition of the Guild party composition rests on one rule and one hard limit: a raid needs Tank, DPS and Healer heroes covered, and one raid can field up to 20 heroes. The rest of the decision is which of the three lineup styles the run calls for — a safe balanced setup, a high-damage team for rushing levels, or an experimental combination — and how you check the party before it goes in.

Expedition of the Guild party composition: what a raid has to satisfy

Work through these four items and the party is ready:

  1. All three roles are covered — Tank, DPS and Healer.
  2. One of the three lineup styles has been chosen for this run.
  3. The candidates have been compared on the Equipment tab and the Party Status panel.
  4. The fielded count stays within 20 heroes.

Skip step one and the boss walks past your damage dealers. Skip step three and you field a healer whose healing never landed. Skip step four and the party does not fit.

Step 1: cover Tank, DPS and Healer

Tanks hold the front line, DPS heroes take turns unleashing their burst damage, and Healers keep everyone's health topped up. A working party needs all three, and the order you buy them in follows from that: a Tank who survives the opening hit, a Healer who can undo the damage the first mechanic deals, and damage dealers to actually clear the fight.

Because a full raid mixes several classes, coverage is a roster problem as much as a party problem — with 83 heroes across nine classes available, you have the raw material for any role you are missing.

Step 2: pick one of the three lineup styles

The game offers three lineup styles and you pick the lineup before every raid:

StyleWhat it is for
Safe and balanced raid setupThe default answer for a boss you have not beaten yet
High-damage teamRushing levels through easier content
Experimental combinationsPushing limits on a fight you understand well

Pick deliberately rather than by default. The safe setup is what carries you through an unfamiliar boss, because every boss has its own mechanic and a mechanic punishes a party that cannot sustain itself.

Step 3: compare the party before you field it

Two panels do the comparing, and both are worth a minute before every pull:

  • Equipment tab — every hero's own stats in one place: Health, Phy. ATK, Mag. ATK, Block, Dodge, Accuracy, Threat Transfer and the rest. Compare two heroes for the same slot here.
  • Party Status panel — tabs for Party Status, Damage Stats and Talent Stats, tracking each member's Damage, Healing and Damage Taken. Use it after a run to see who actually carried their job and who was only carried.

If the boss is already hitting someone other than your Tank, the composition is usually the reason, not the gear. The aggro and targeting guide covers why a Tank is the right hero on the front line and how threat is built.

The Party Status panel on its Damage Stats tab: twenty hero slots, each listing the hero's name, class and level beside a portrait, with three bars showing the damage dealt, the healing done and the damage taken in the last run.
Party Status, Damage Stats: one card per hero, with the Damage, Healing and Damage Taken bars for the run that just finished.

All-DPS parties: what they are for

An all-DPS party is one of the three lineup styles the game itself offers, framed as a deliberate option: rushing levels with high-damage teams. That is what it is for, and the limit is clear — the same setup still needs a durable Tank at the front and a healer keeping the party alive to answer boss mechanics. A damage-only party is a levelling shortcut, not a way to clear a boss.

If you are running damage-heavy parties to push levels, knowing what the level cap looks like helps you plan when to stop — the hero level cap guide covers that. And if you keep rebuilding the same damage roster by hand every session, the squads for grinding guide covers how to rotate a farming party today.

The 20-hero limit and what happens next

Twenty heroes is the current ceiling, and the achievement list marks the step-ups at 5, 10, 15 and 20 members, so you feel the cap as you grow. Support for larger teams sits on the roadmap for a future update, which means 20 is what you have to work with today.

Beyond that ceiling, the party you build has to be rebuilt by hand whenever you want a different mix — the game has no saved second squad yet, so the squads for grinding guide covers how rotation works until that lands.