Expedition of the Guild squads for grinding do not exist yet: there is no saved second team you can swap in, and the roster has to be rebuilt by hand every time you want to change who is running a map. Players have been asking for squads since the demo specifically so a farming party can be rotated without reassembling the roster each session, and the work is still open on the roadmap. Until it lands, rotation is a manual routine, and knowing the routine is worth more than waiting for the button.

Expedition of the Guild squads for grinding: the feature is not shipped yet

Two roadmap entries describe where this sits. Improving squad controls is listed under ongoing maintenance, which means the existing party handling is being tuned rather than replaced. Support for larger teams is listed under future updates, which means the 20-hero ceiling is not the final word either. Neither entry means a squad preset system is available now.

So the honest answer to "how do I set up squads for grinding" is that you rotate by hand, and the game helps you in three specific places.

How farming rotation works today

  • Pick the lineup before every raid. Lineup choice happens before each run, so a farming session is a series of lineup decisions rather than a single standing team.
  • Swap heroes in and out of the party yourself. The fielded roster is the one you assembled; the heroes you are not using are sitting in your roster at the Inn.
  • Check both lists before you run. The hero list shows who you own and who is on the current roster, and the Party Status panel shows what the fielded party actually did last run. The inn hero storage guide covers the roster side of that swap in detail.

That third step is the one that makes manual rotation work. A rotation only pays off if you can see both sides of the swap — who is in the party and who is waiting at the Inn — and both are on screen while you prepare for a run.

What the roadmap says about squad controls

The roadmap treats squad handling as a work in progress rather than a finished system, and the requests that come with it are specific: rotate members for grinding without rebuilding the roster, and support for larger teams than the current twenty. Both are the same underlying need, which is a guild that can run several parties through the same content in one session.

Until then, the practical limit is the same limit everything else has: a raid is up to 20 heroes, and every rotation is a rebuild of a 20-hero list. The party composition guide covers how to decide what that 20 should contain, and the hero skills guide covers what each of them does once you are in the fight.

Where to check who is fielded and who is in reserve

Two screens answer the question "who do I have, and who am I running":

  • The hero list at the Inn shows the roster you have collected and which heroes are on the current roster.
  • The Party Status panel shows the fielded party in detail, with Damage, Healing and Damage Taken for each member, which is how you decide whether a hero staying in the party is actually earning the slot. Deciding who should be in that slot at all is the party composition guide — it is the same list you are swapping in and out of.

One catch worth knowing before you start swapping: dismissing a hero does not work directly from the Inn list. The hero has to be put back into the party first, which is what frees the slot. The inn hero storage guide covers that rule and the rest of how the Inn works.