Expedition of the Guild inn hero storage is the game's hero locker: the Inn in Riverwood Town keeps every hero you have collected but cannot take into a raid, including any new hero that arrives while your party is already full. Heroes you pull never get lost — they end up at the Inn, run by Innkeeper Mrs. Martha, where the hero list shows which of them are on your current roster.
Expedition of the Guild inn hero storage: heroes you cannot field
Hero Storage was added to The Inn in the August 2026 update, and it works as the overflow for the roster rather than as a separate collection system:
- Everything you own is at the Inn. The hero list screens there show the roster you have collected and which heroes are on the current roster.
- A full party sends new heroes here. When a new hero arrives and your party is already full, the game moves them into the Inn instead of losing them.
- Your reserves live here. The heroes not fielded in the current 20 are the ones waiting at the Inn, which is what makes a manual rotation possible.
Since a raid can hold up to 20 heroes and the launch roster is 83, the Inn is where most of your roster is at any moment. The squads for grinding guide covers how to use those reserves when rotating a farming party.
Hero Storage and the Goddess Blessings overflow
The overflow rule has a specific source. Heroes obtained from Goddess Blessings are moved into the Inn when your party is already full — the blessing still pays out, the hero is simply kept somewhere safe.
That is what stops a full party from wasting a reward. The alternative would be a new hero with nowhere to go, and the storage system exists so that losing a pull is not a possibility. It also means the size of your party changes what a reward is worth: with empty slots, a Goddess Blessing hero joins you immediately, and with a full party, it joins the Inn. The get more heroes guide covers every source a new hero can arrive from.
Why a full party sends new heroes to the Inn
The Inn is a finite, practical place, not a magic bag. It holds the roster you have collected and keeps it available, but it is the same place you have to visit whenever you want to change who is in the party.
So the practical flow of any roster change is:
- A new hero arrives and, if the party is full, is moved into the Inn.
- The hero list at the Inn shows the roster and the current fielded members.
- You swap: a reserve goes into the party, and the hero leaving the party goes back to the Inn.
The last step has a catch, covered below, and it is the part that trips people up.
Dismissing a hero: the catch to know
Dismissing a hero does not work directly from the Inn. The hero has to be put back into the party first, which is how a slot frees up for a new one.
In practice, that means the order of operations matters. You cannot dismiss a hero from the Inn list and expect the slot to open — the hero has to go through the party and back out again. Knowing this in advance saves the several minutes of trying to dismiss someone who refuses to leave.
Once you are swapping heroes, the next question is which ones are worth the swap. The hero rarities guide covers the three tiers and which of them the game is still adding, and the get more heroes guide covers where new heroes enter the roster at all.