County of Fortune noble houses are the political layer of the game: every mayor belongs to one, and each house carries a banner, a colour, a Power score and a Relation to you. Choosing a leader is never only about their own skills — it is also about the weight of the house behind them.
County of Fortune noble houses: power and relations
The Noble houses panel tracks the county's power shares between the houses together with each house's Power and its Relation to you. In the demo, Přemyslovci sits at Power 264 and Relation 303, Audley at Power 263 and Relation 362, and Courtenay is the third house.
Influence depends on the house's power share.
| Power share | Influence | Votes in regional elections | Stewards in the Assembly |
|---|---|---|---|
| 0% to 20% | Low | 8% of votes | 0 stewards |
| 20% to 50% | Adequate | 16% of votes | 1 steward |
| 50% to 100% | High | 24% of votes | 2 stewards |
Influence lets you steer your own house: you can persuade the house's mayors to vote as you wish in regional elections, and persuade the house's stewards to vote as you wish in the Assembly. Relations with the other houses are shown as a bar next to each house.
Every mayor you appoint carries the banner of the house they belong to, so choosing a mayor is where the house layer starts to matter.
Regional elections
Every region has a steward, a capital and a next election date, and the region's Politics tab shows the candidates from the different houses with their current and long-term support as percentages, plus the privileges the region already holds — for example the Right of Capital Priority, which gives the capital's building efficiency +25%. A region also tracks its own level, its capital, how many settlements it holds against its cap and its range, so a region's politics and its economy grow together. Levelling up a settlement covers the region caps that the elections sit on top of.

The Assembly
The Assembly is where the houses act on that influence. Stewards from all regions gather, every noble house proposes a regional privilege, and each steward votes for one of the proposals; you then choose which region receives the winning privilege from among the regions whose steward voted for it.
Privileges seen in the demo include the Right of Local Excise (consumption of products produced in the region: -10%), the Right of Mayoral Ordinance (mayor production bonuses: +15%) and the Right of Private Due (buildings efficiency: -10%, a privilege that can be granted several times with its effects stacking). Three assemblies can be convened in the demo.
Corruption runs through the same system: a corruption proposal backed by a house can lead in the Assembly and, once its support holds, the Assembly convenes automatically and the proposal passes. If the house behind the winning proposal holds more power than the other two combined, it can force the Assembly to be convened on a date of its choosing.