The Find The Needle hay sell stand and selling hay loop ends at the point marked SELL HAY, where every bit of hay ends up. Its intake conveyor is labelled HAY IN, its board shows $0.0222 per strand, and since Demo V8 the conveyor at the stand snaps to the stand's own connection, so your last belt segment attaches itself.
Find The Needle hay sell stand and selling hay: how it pays out
- The price is $0.0222 per strand. The same figure appears on the stand's own board.
- Hand delivery works. A hand-delivered clump takes the balance from $0.00 to $0.02, so you can sell before any belt exists.
- Belt delivery works the same way. The conveyor feeds the HAY IN intake.
- Watch what is being sold, not just the money. A needle sold inside a hay product returns to the pile rather than disappearing, so a sale that looks successful can still cost you a needle.
The products worth feeding into it are covered in hay products and profitability.
Keep the stand reachable
- Leave a clear approach so you can walk up and hand-deliver when the belt is not the bottleneck yet.
- Build the line backwards from the stand. It is the endpoint of the whole route, so fix it first and work upstream.
Sell faster by raising throughput
The stand itself is not the limit — the amount of hay arriving at it is. Five changes move that number:
- Keep the conveyor immediately beside the haystack so you never carry hay across the yard. That placement alone was worth the jump to over $120/min.
- Run several belt lanes instead of one, so hay keeps flowing rather than piling up in front of a slow machine.
- Use Splitters so a slow machine does not hold up the whole line, and route a lane into the Generator to keep the power supply topped up while the rest of the hay goes to the stand.
- Break the belts into smaller mixed-size sections so one section can be deleted or re-routed without rebuilding the route, and keep the arrows pointing the right way on every segment.
- Watch the throughput limit rather than the money limit. A robotic arm at maximum level pulls about 3,500 strands per minute, and once the belts saturate, merging belts costs a little throughput — so add parallel lanes instead of pushing more material through a merged junction.
The layout rules behind these are in factory layout and the first production line.
More sale stations
Multiple sale stations exist and can be unlocked with upgrade ranks, up to five in total. That is what lets you split the output of a big factory across several stands instead of funnelling everything through one intake.