Ramen Shop Simulator graphics settings live in the settings menu, which holds the resolution, the window mode and a set of quality presets. Demo Patch 3 added more presets and updated the existing ones, and a later version improved performance further — especially the volumetric clouds — and updated the lighting.

Ramen Shop Simulator graphics settings: what is in the menu

Three groups of options:

  • Resolution, which is where an ultrawide monitor causes trouble — the ultrawide resolution fix guide covers that case.
  • Window mode, fullscreen or windowed.
  • Quality presets, which bundle up the post effects and lighting.

There is no separate graphics page to hunt for and no slider layout to learn; the whole set is in one menu.

The presets and what they changed

Demo Patch 3 was the meaningful change for performance. It added more quality presets, updated the existing ones, and lowered the default quality of some post effects. The result was measured as a 30–60% increase in average frame rate and a stable 40+ FPS on lower-spec hardware such as the Steam Deck.

A later demo version improved performance further, especially the volumetric clouds, and updated the lighting.

That gain is worth knowing because the presets are not cosmetic. Even so, the highest settings are still not enough for some machines when the camera faces the customers, which is a specific situation rather than a general one: the crowd at the counter is the expensive view.

What the menu still does not have

Two gaps worth knowing before you go looking for them:

  • No frame-rate cap and no VSync option. Nothing in the menu to lock the frame rate or to tear it off.
  • No mouse-sensitivity slider. Aim and look speed are not adjustable from the settings menu.

Neither is a bug you can fix from the same menu, so it is better to know they are absent than to keep hunting.

If you are on an ultrawide monitor, the resolution option itself is where the menu becomes unusable, and that is a separate problem with a separate workaround — the ultrawide resolution fix guide covers it.

Which option to reach for first

The presets are where the work has been done, so they are also where the answer is when the frame rate is bad. Demo Patch 3 did two things at once: it added more presets and updated the existing ones, and it lowered the default quality of some post effects. The measured result of that work was a 30–60% increase in average frame rate and a stable 40+ FPS on lower-spec hardware such as the Steam Deck. A later demo version improved performance further, most visibly in the volumetric clouds, and updated the lighting.

So the order to try is: drop one preset, look at the counter, and then drop another if it is still heavy. The expensive view is a specific one rather than a general one — the crowd of customers at the counter is the scene that costs the most, and a machine that runs fine while you are at the stove can still struggle when the camera turns to the queue. Turning the camera away from the customers is not a fix, but it does tell you whether the problem is the crowd or the whole game.