Ramen Shop Simulator is a first-person shop sim where you take over a rundown ramen shop in a Japanese back alley and run it yourself: buy stock at the konbini, cook broth, noodles and chashu, build every bowl to its recipe, keep the kitchen and the floor clean, serve whoever walks in and reinvest the takings. Pick the job you are working on below.
Cook the bowls
- Cooking timing — when to turn the heat off, and what good, perfect and overcooked actually mean.
- Cook chashu — fry rolled pork belly in a pan on the stove and use it before it turns.
- Make broth — the broth boiler, the two pot sizes and how a recipe scales to fill a pot.
Recipes and the ticket machine
- Recipes — the four recipes you can cook and the rule that stops you improvising.
- Unlock recipes — how finishing a challenge hands you a new recipe.
- Unlock receipts — what receipts do for your menu, and what they are not.
- Ticket machine menu — putting dishes on the kenbaiki at the door without emptying it.
Keep the shop clean
- Cleaning — the full closing routine, from the floor to the alley trash station.
- Clean faster — the few habits that actually cut your cleaning time.
Buy and store ingredients
- Konbini — the 24-hour convenience store where everything you buy arrives straight away.
- Fax machine store — mail-order stock that turns up at your restaurant door.
- Ingredient storage — fridges, boxes and shelves, and the one-item carry rule.
- Ingredient freshness — how spoilage is shown and when the game checks it.
- Horizon drink — buying the beer that turns up on your order slips.
Upgrade and decorate the shop
- Equipment upgrade — the three numbers every kitchen machine carries.
- Decorations — where they come from and the shelf they wait on.
- Move decorations — pick up, rotate and place everything in Creation Mode.
- Gacha machine — coins, capsule colours and the special pulls.
Serve the customers
- Customer reviews — the panel that names what your shop got wrong.
- Bowl rating score — how a single bowl gets its score from the customer.
- Rush hours — when the queue builds and what decides it.
- End of day rewards — the three targets you have to hit together.
- Serve customer orders — taking orders and handing bowls over one at a time.
Objectives and progression
- Quests — the objective chain, the tutorial steps and how to skip them.
- Notebook — recipes, objectives, shelves and the cooking station view.
- Level up — how the shop grows when there is no experience bar on screen.
Fixes and settings
- Stuck no customers — the two causes behind the most common soft-lock.
- Missing gas tutorial — finding the canister and buying more when it runs dry.
- Restart a day — what the autosave does, and what to do when a day goes wrong.
- Graphics settings — resolution, window mode and the quality presets.
- Ultrawide resolution fix — when the bottom of the screen is cut off.






