Ramen Shop Simulator how to buy horizon drink starts with the opening tutorial, which sends you to the konbini to buy 5 Horizon drinks and 5 ramen blocks. Horizon is the brand of drink your shop serves, and it is stocked in the konbini's Drinks category — it is the first thing you buy and one of the first things you can run out of.
Ramen Shop Simulator how to buy horizon drink: four steps
- Walk to the konbini. It is the convenience store with the green and white "CHIBI STOP" sign, and it is open 24 hours, so there is never a moment when you cannot go.
- Open the Drinks category. The Horizon drinks are stocked there, and the same shop also sells them as supplies.
- Buy 5 Horizon drinks and 5 ramen blocks. These are the two items the opening tutorial asks for, and the ramen blocks are the stock you will be cooking on your first day.
- Take them back to the shop. Everything bought at the konbini arrives immediately, so there is no delivery to wait for and no fee to pay.
The order the tutorial gives you is deliberately small. Five drinks and five blocks is a single service's worth, which keeps it simple on day one while showing you where the shop, the stock and the till all are. There is no separate drinks counter to find and no order screen to wait on — you take the stock and you carry it home.
If you want the full layout of the shop before you walk in, the konbini guide lists every category and what each one is for.
Horizon is the beer on the order slip
Horizon shows up on customer order slips as HORIZON DRAFT BEER, and customers can order beer as well as ramen. That is why the tutorial asks for it before you have served anybody: the beer is a real line on the order slip, and a customer who orders it when you have none is a customer you cannot satisfy.
It also means Horizon is stock that can run out mid-service, and the order slip is where you will see that happen. When beer orders start appearing on the slips and you have none on hand, the problem is an empty cooler rather than a cooking mistake. The serve customer orders guide covers how the slip and the ORDERS panel work together, and the ingredient storage guide covers where the stock goes once it is in the shop.
Because you can only carry one item at a time, a stock run of five drinks and five blocks is five or ten trips unless you are buying in a smaller amount or making use of the boxes you can stack.
If the konbini only sells ramen
There is a known failure where the konbini lists only ramen and every other category comes up empty. The cause is a save file from an earlier demo version that was not cleared properly: the store data in that save has no items in the other categories, so the tabs are there but the shelves behind them are bare.
The fix is to start a new game and clear the old save, which restores the missing items. Nothing you do inside the shop brings the categories back, and no amount of walking to the konbini changes what is on its shelves.
This is the same symptom players describe when the Horizon drinks appear to be missing from a shop that clearly stocks them, and the same fix applies. Before you assume the shop is broken, check whether your save predates the current demo — the konbini guide lists what the store should be carrying so you can tell the two apart.
Keep the beer cold
Once the drinks are in the shop, where you put them decides whether they survive the day. Freshness is checked at the end of the day, so a day's worth of stock is safe until the day rolls over, and the beer is no different from the ramen blocks beside it. What you do not want is a half-empty shop at closing time, because the drinks you did not buy are the orders you cannot fill the next morning.
The konbini guide has the full store layout and what each category is for, and the ingredient freshness guide covers the day-rollover rule that decides whether stock survives the night. If the shop itself is the problem rather than the stock, the stuck no customers guide covers the two causes behind an empty shop.