Ramen Shop Simulator quests and tutorial objectives are the same thing: a chain of objectives that runs over several days and drives the tutorial. The objectives update as you act, so finishing a step advances the next one rather than sending you to a quest board.

Ramen Shop Simulator quests: how the objective chain works

  1. Open the Notebook. The objectives are listed there, and they are the same objectives that drive the tutorial — the notebook guide covers what else that panel holds.
  2. Read the current step. Only one objective is live at a time, and the chain moves as you complete it.
  3. Do the thing the objective asks for. The objectives update as you act, so the step completes the moment you actually do it rather than when you tick a box.
  4. Let the next one appear. Finishing a step advances the next, and the highlight moves with it.

From demo version 0.6.1 onwards the tutorial highlights the objects you are likely to need for each step, which is the difference between an objective that says "serve a bowl" and one that points at the door.

Progress is tied directly to the main save, so completed tutorial steps do not have to be replayed after you reload the game.

The demo objectives you will meet

The objectives you can meet in the demo cover the whole loop of a ramen shop:

  • Cooking a bowl of Sapporo Ramen. The first bowl of the game, and the recipe every new player meets first.
  • Operating the ticket machine. The kenbaiki at the door, where the menu lives — the ticket machine menu guide covers it.
  • Preparing and serving a set number of bowls. Volume, and the step that teaches you the one-bowl-at-a-time serving rule.
  • Customizing 3 decorations. The first taste of Creation Mode and the customization layer on top of your furniture.

Challenges that reward a recipe are the same mechanism as the objective chain, and the unlock recipes guide covers how the reward reaches your Notebook.

Skipping the tutorial

If you get stuck, you can hold T at any point to skip the tutorial and keep playing. That is the fallback for a tutorial that has stopped making sense, and it is worth knowing about before you spend an evening on it.

Skipping is also the escape route from the tutorial soft-lock, where an earlier build could leave you with nobody to serve and no way forward. That build has been addressed, and the stuck no customers guide covers the failure and what to do if you hit it anyway.

If the tutorial is not your problem and the shop is, the restart a day guide explains what the autosave does and why a single day cannot be reloaded.

A second shop to start from

The demo also added a new location and a second ramen shop, the "New Ramen Shop", as a cozier starting point than the original. Larger shops with different layouts in different locations are planned for the full game, so the tutorial chain you are walking through now is the first rung of a shop that is meant to change shape.

That matters for the objectives in one practical way: the steps are written for the layout you are standing in, so a shop that moves is a shop whose steps may need to be re-read rather than one whose progress is lost. Quest progress is tied to the main save, so the objectives themselves do not reset when the layout changes.