Ramen Shop Simulator notebook is the central hub for recipes, information and objectives. It was rebuilt from the ground up in demo update 0.123.5 with a redesigned layout, so that finding recipes and objectives is easier, and it has been the screen you open most since.

Ramen Shop Simulator notebook: what is inside

SectionWhat it gives you
RecipesEvery recipe you have found, with filters, categories and sorting, and a "New" tag on freshly unlocked ones
ObjectivesThe objectives that drive the tutorial and the challenge list
Cooking station viewThe pot you are working with, its volume and the ingredients already inside it
InventoryEvery ingredient with its dot-and-star freshness rating, and a way to throw spoiled food away
ShelvesWhat you have put on your shelves

One panel answers five questions, which is why it is worth learning its layout rather than treating it as a one-off menu. The recipes it holds are the four you start with — Sapporo Ramen, Hakata Ramen, Egg Ramen and Tonkatsu — and the recipes guide covers what each one needs.

Finding things in a rebuilt Notebook

The rebuild in 0.123.5 was about finding things faster, and the later additions continued that:

  • Filters, categories and sorting so you can narrow the list instead of scrolling it.
  • A "New" tag on a recipe you have just unlocked, so a newly added recipe stands out against the ones you already had.
  • A large set of new icons, which makes the sections easier to spot at a glance.
  • A Shelves page, which lists what you have put on your shelves.
  • Pinning recipes, which is being tested in beta.

Pinning matters more than it sounds once your recipe list grows past a handful, because a recipe you cannot find is a recipe you will not put on the menu. The inventory tab is where you deal with the other half of the problem — stock that has already gone off — and the ingredient freshness guide covers when that happens.

There have been demo builds where recipes could not be found after an update, where entries past Egg Ramen were not listed, and where the Notebook froze when it was opened from the counter. If the panel will not open or a recipe you know exists is missing, that is a build issue rather than something you did wrong.

The cooking station view

The cooking station view inside the Notebook is the practical part of the panel. It shows the pot you are using with its volume, such as 57L, together with a list of the ingredients you have already added, which is what lets you catch a mis-scaled batch before it becomes a pot of expensive soup.

From the same panel you can also throw away spoiled food, so the Notebook is where you deal with the things that have gone off — the ingredient freshness guide covers when that happens and what it costs.

The Notebook closes with the X button, with Tab, or with the right mouse button. Tab is the one to remember, because it is also the key that exits Creation Mode, so you can flick between building and planning without reaching for the mouse.

The objectives listed in the Notebook are the same objectives that drive the tutorial, so the quests guide is where that chain is explained.