Ramen Shop Simulator recipes live in the Notebook, and the four you can cook at the start are Sapporo Ramen, Hakata Ramen, Egg Ramen and Tonkatsu. The Notebook is the central hub for recipes, information and objectives, so it is the one screen you will open most often while you are learning the game.
Ramen Shop Simulator recipes: the four you can cook
| Recipe | What it is in the loop |
|---|---|
| Sapporo Ramen | The first bowl of the game and the one the tutorial asks you to cook |
| Hakata Ramen | A second ramen that opens up the broth-and-noodle routine |
| Egg Ramen | A ramen with a topping of its own, and the classic wrong order to send |
| Tonkatsu | The fried cutlet bowl, the one that needs the most setup |
Sapporo Ramen is also the dish named in the tutorial's first cooking objective, so it is the recipe you will meet before anything else. Egg Ramen earns a special mention for the opposite reason: serving it when the customer wanted plain chicken ramen does not count towards the bowl objective, and a customer who wanted one dish and got another is a bad day. More recipes arrive as you play, and the unlock recipes guide covers where they come from.
The Notebook is where recipes live
The Notebook was rebuilt from the ground up in demo update 0.123.5 with a redesigned layout, so that finding recipes and objectives is easier. After that rebuild it gained filters, categories and sorting, and an unlocked recipe is tagged "New" so you can spot what is new at a glance. Pinning recipes is being tested in beta.
The same panel carries the cooking station view, where the pot you are using is shown with its volume and the ingredients already inside it, plus a Shelves page listing what you have put on your shelves. Because it is all one place, the Notebook answers several questions at once — what to cook, what you own and what you are being asked to do — and the notebook guide walks through what else is in it.
A recipe cannot be improvised
This is the rule that catches new players: you may not add more of an ingredient than the recipe book lists. A bowl has to be built by following the recipe exactly, and going over the listed amount is not a generous bowl, it is a wrong bowl.
It follows that every ingredient has a job in a specific recipe, which is why the order of business matters. Broth goes in the boiler and gets scaled to your pot, the noodles are boiled, and chashu is fried separately from pork belly and used before it spoils. If you hold the wrong topping, the score the customer gives you drops even when everything else is right — the bowl rating guide covers how that score is worked out.
From a new recipe to a dish on the menu
A recipe sitting in the Notebook is not a dish you can sell. It has to be on the menu at the ticket machine at the door before customers can order it, and only then does its own decal appear on the kenbaiki, the ticket board your customers read.
So there are two separate things to unlock and they are unlocked in a fixed order:
- The recipe itself, which comes from completing challenges and is tagged "New" when it lands in the Notebook.
- The menu slot that lets you sell it, which is what receipts give you.
The first is covered in the unlock recipes guide, and the second — the part that actually expands your ticket machine — is in the unlock receipts guide.