Almost nothing carries over from the Hull Rupture demo, with exactly two exceptions: a completed tutorial and an unlocked Trade Mode. Everything else resets — and the one that catches people out is artifacts, because the demo did not contain the final unlock conditions the full game uses, so those unlocks could not be transferred.
Which Hull Rupture demo progress carries over
The launch post is explicit about the two-item list:
- A completed tutorial. If you finished the tutorial in the demo, you will not have to play through it again.
- An unlocked Trade Mode. If you unlocked it, it will already be available in the full game.
Everything else — ships, modes beyond Trade, resources, hull layout, upgrades — starts fresh. The tutorial guide covers what the tutorial actually teaches and how to switch it on if you want the Hull Construction step, and the trade mode guide covers the mode itself.
Artifacts have to be unlocked again
This is the one that surprises people, because artifacts are the run-defining collectibles and a demo run can take a long time to build a good one.
Artifacts must be unlocked again in the full game, because the demo did not include the final unlock conditions that will be used in the full game, so those unlocks could not be transferred. The artifacts guide covers what they do once you have them — and why demo-era artifact icons and names do not match the launch build.
A second rule that applies inside the demo itself
There is a separate progression rule that applied within the demo, and it explains a lot of confusion after the September 14, 2026 update. When that update shipped:
- The no-combat mode was already unlocked for players of the earlier demo.
- All previously available artifacts were already unlocked for them.
- The tutorial was marked as completed.
- The newly added artifacts stayed locked.
- The new tutorial step explaining Hull Construction did not activate automatically.
A returning demo player who wants that explanation has to re-enable the tutorial in the General settings, because the old completed-tutorial flag otherwise suppresses it.
Your launch checklist
Before the launch build replaces the demo:
- Finish the tutorial if you have not, so it carries over.
- Check that Trade Mode is unlocked — it carries over too.
- Expect every artifact to be locked again, and plan your first run's unlocks around that.
- Expect your ship, your modes beyond Trade and your hull layout to start from nothing.