Artifacts are the run-defining collectibles in Hull Rupture. They sit next to your modules and improve them, and they can also affect your defenses outright. They are what lets an experienced player build an absurdly efficient production layout — and they are the reason a single bad reroll does not doom a run, because there is always a way to build a winning strategy from the tools available to you.
What the Hull Rupture artifacts guide covers
An artifact works by adjacency. Place it beside a module and it improves that module; place it beside the right two and it improves the region. They are also the reason the ship is worth building in a compact shape rather than a spread-out one, because adjacency only pays if things are actually next to each other.
Artifacts also affect defenses outright, which is the second half of the two philosophies the developers describe. You can collect economy artifacts and fill the whole ship with expensive turrets, or collect artifacts that make cheap turrets devastating. Which one you get is largely down to what the RNG hands you. The turret placement guide covers how to build around either outcome.
Where artifacts come from
The September 2026 demo update added new artifacts and modifiers and reworked some existing ones so that they also affect turrets. The worked example is the Reproducer the Eyes modifier, which makes all Beam turrets apply the Fragility debuff, while others were weakened, with the Cheat Code artifact nerfed.
Most demo artifacts focused on resource management and production. The full game adds many more that affect combat directly, especially those that improve your turrets, so an artifact pool read on the demo will be short on the offensive half. The modifiers guide covers the difference between the two pipelines.
You unlock artifacts again in the full game
This is the one that catches people. Artifacts must be unlocked again in the full game, because the demo did not contain the final unlock conditions that the full game uses, so those unlocks could not be transferred.
It is the only substantial thing that does not carry over from the demo, along with the tutorial and Trade Mode. The demo progress guide covers exactly what does and does not transfer.
Icons and names changed
Artifact icons and names also changed between the demo and the full game — in some cases an icon that belonged to one artifact in the demo is now used for a different artifact — so a demo-era icon guide is not reliable for the launch build. Read the name in the interface rather than recognising the picture.
No complete catalogue with stats
Konfa Games has not released a complete artifact or modifier catalogue with stats, so there is no official list of every artifact and its numbers. The practical consequence is that you judge an artifact by what it changes in your layout — what it buffs, and whether that buff is one your current chain can use — rather than by comparing numbers on a list that does not exist yet.