Hull Rupture puts Despot's last warship through 20 waves and a whole galaxy to cross. Pick the job you need done, then come back for the next one.
Hull Rupture basics
- What a run involves — the four layers of every Classic run.
- The tutorial setting — where it lives and when to switch it back on.
- Difficulty levels — what four tiers actually change.
- Surviving 20 waves — the production-first plan for Classic Mode.
Ship economy
- Production chain — read Info Mode and unstick a stalled rate.
- Ship weight and fuel — slow route or fast route.
- The human workforce — the three sinks for every crew member.
- The Bioreactor — turn humans into fuel without clicking.
- The post-battle shop — themed boxes, rerolls and kit sales.
- Modifiers — what they change and which pool they come from.
Defense and hull
- Turret placement — match the gun to the lane.
- Hull Construction — fifteen blocks and the five rules that bind them.
- Boss strategy — lengthen the route instead of walling it off.
Exploring the galaxy
- The galaxy map — star types, fog of war and routing.
- Travel events — what each encounter gives and what it gates.
- Artifacts — adjacency bonuses and what to unlock again.
Modes and ships
- The six game modes — one rule changed per mode.
- Trade Mode — a combat-free economy run.
- Endless Mode — separate at launch, and why.
- Ship models — three starting hulls and Shipyard upgrades.
Versions and release
- The demo — what it contained and why it closed.
- Release date and price — when it launches and where it runs.
- Demo progress — the only two things that transfer.
- The playtest — 30,000 players and what they changed.
- Changes since the demo — old advice that no longer holds.
Technical
- Performance issues — three causes, three different answers.
- System requirements — Windows, macOS and Linux, plus controllers.
- Apple Silicon — M1 support and the OS Error 0 launch failure.






