Carry On Together how to invite friends from the pause menu: press ESC, open Invite Friends, and an online Steam friend joins in one click, with the same Tab player list giving the host control of the room.
Carry On Together how to invite friends: one click from the pause menu
Inviting is a one-click action. Open the pause menu with ESC and Invite Friends lists your online Steam friends, and sending the invite brings them straight into the session. A newer demo build also made connections with Steam friends faster, so the wait between the invite and the player appearing in your session is shorter than it used to be.
A session is capped at four people. Online co-op supports up to 4 players, so a fifth friend will have to wait for a job to end.
Carry On Together how to host a lobby: the player list
The Tab key opens the player list, and that is where a host runs the room. The list gives you ping, mute, Steam profile, kick player and set lobby to private or public for every player in the session, so changing the visibility of the room or removing somebody is one panel rather than a settings hunt.
The lobby browser goes one step further and shows the estimated ping for every room before you join, which saves picking a room that turns out to be on the other side of the world. The host can kick players from the browser as well.
Two edge cases are handled for you. Players who join late or reconnect now return to the job correctly instead of restarting it, and ending a session as the host no longer leaves your guests staring at a stray message.
If a session refuses to start, the same panel is where you check whether the problem is your side or theirs — the multiplayer connection guide covers that.
Talking to the crew
T - Push to Talk (Hold) is bound on foot, so you can talk to the people carrying the same piano you are. Voice chat was also reworked during the demo: the echo in the Warehouse was removed, and voices no longer get muffled when a piece of furniture is between you and your teammate.
Splitting the job in a session
The job is built around splitting the work: one player drives while the others handle the load. Decide that before the truck leaves the house, because handing over the wheel mid-route is a good way to find the cargo flying out problem early.
The keys for the driver's seat are on the driving the truck page, and the load itself is covered by loading the truck.