There are no cheats to use in Zombie Assault: Resurgence — no cheat codes, no console commands, no debug console, no third-party trainer, and no in-game cheat menu. That is policy rather than an omission, and the same design decisions that rule out cheats also tell you what the game does offer instead.

There are no cheats to use

The reason is deliberate:

  • Anti-cheat protection is coming. Asked directly about it, the developers answered that of course they will have one, because they want the game to be enjoyed as it was designed by everyone, and that they are working hard to ensure robust anti-hacking measures are in place.
  • It is a premium release, not free-to-play, so there are no ticket limits, energy timers or premium currency to manipulate.
  • It launches with no in-app purchases at all, with an optional-purchases store and DLC planned for later — the price and DLC page has the launch price, the discount and what that store will hold.
  • The only currency is Creds, which you earn in missions and spend at vendors — the vendors page covers what each of them stocks — and every upgrade path is gated by reputation level, vendor standing or material costs rather than by a timer you could skip.

If you have found a third-party tool claiming to be a cheat for this game, the anti-hacking measures make it more likely to be a scam, a malicious download or an account risk than a working cheat.

What you can use instead

  • The Tough modifier on an Operation raises zombie levels and removes Supply Drops but pays out more, so it is the built-in harder-mode option. It is chosen in the vote before a run, and the operations page covers how the vote works.
  • The demo is still available as a free trial version of the full game and is likely to be updated after launch, so you can test classes and builds before buying.
  • Controller support is full. DualShock and DualSense support on PC means a console controller works on the Steam build without needing a console version of the game.

If you are still deciding whether to buy, the getting started page covers what a first session actually involves.

Which platforms the game runs on

  • Steam for Windows and macOS. Steam lists Linux as unsupported, so a Steam Deck or a Linux box is not a supported configuration.
  • iOS and Android, released alongside the Steam build.
  • No PlayStation, Xbox or Nintendo Switch version has been announced. Steam Deck support was promised for launch, but a Steam Deck is a PC, not a console release.
  • Buying on Steam also means a third-party account. The store's purchase block lists "Requires 3rd-Party Account: NinjaKiwi Login (Supports Linking to Steam Account)" and "Requires agreement to a 3rd-party EULA", and neither line is called out in the store page text — the co-op page has the account and the linking steps.
  • The launch supporter price is $14.99 USD on Steam and $9.99 USD on mobile, and the game launches with no in-app purchases. The price charged today and the discount on it are on the price and DLC page.

Cross-platform play between those platforms is the question players usually follow this page with, and the co-op page covers what is confirmed about crossplay and how to check the rest in game. If the game runs badly on a supported platform rather than failing to connect, that is the performance and crash page.