Zombie Assault: Resurgence is a top-down twin-stick shooter with RPG progression, released on October 28, 2026. You create a merc, pick one of three classes, build a loadout of guns, armor and turrets, then fight waves of zombies in generated Operations and a four-mission campaign, on your own or in a squad of up to four.
These pages are grouped by the job you are trying to do, so you can jump straight to the one that matches the problem in front of you.
Start here
- Your first session — the order to do things in, from creating your merc to spending your first rewards.
- The three classes — what Assault, Heavy and Medic are each for, and why there is no fixed best one.
- Skills and skill points — the 6 Core and 6 Class skills, and what the fifth point unlocks.
- Activated abilities — all nine abilities, how they unlock and what their upgrades do.
- Speciality paths — the six branches, and why the choice cannot be undone.
- Level cap — the level numbers that are actually known, and what each level opens up.
Weapons and gear
- Weapons and mods — the 60-plus gun catalogue, rarity ladder, five mod slots and damage types.
- Armor — the five armor slots, set tracking, enhancements and the movement penalty.
- Power Weapons — the five mid-mission weapons that arrive from a Supply Drop.
- Loadouts — the three weapon, five armor and two deployable slots, and saved loadout setups.
Crafting and resources
- Crafting — blueprints, materials and how the two upgrade paths fit together.
- Strongboxes — what each grade holds, and where BioMech CPUs come from.
- Dismantling and selling — when to scrap a gun for materials and when to sell it for Creds.
- Vendor reputation — how the manufacturer Standing track unlocks deeper stock and blueprints.
Missions and enemies
- Game modes — the three game modes that ship at launch, and what is post-launch.
- Special Operations — the five generated mission types, Tough runs, voting and the three endings.
- Story missions — the four campaign missions in unlock order, with their optional objectives.
- Zombie types — shamblers, scuttlers, maggots, shielders, mutations and resistances.
- Bosses — the named fights, the five reworked originals, and how phases change a boss.
Buying the game
- Price and DLC — what it costs today, the launch discount, and why there is no DLC yet.
Co-op and support
- Co-op and friends — the NinjaKiwi account you need, squad size, chat and crossplay.
- Cheats and platforms — why there are no cheat codes, and which platforms the game supports.
- Disconnects and lag — a platform check and a connection checklist for a failed session.
- Performance, crashes and launch bugs — the ordered fix list, the specs, and the patches that shipped.






