Probably Stolen - Cyberpunk Shopkeeper Sim is a shopkeeping simulator where you appraise, haggle and decide who you sell to, all from behind the glass of a counter on a station split by wealth. Pick the task below that matches where you are stuck.
Start your shop
- First week walkthrough — The four tutorial beats, the daily open-and-close loop and the first rent week.
- Starting scenarios — All nine openings, what each one hands you, and how difficulty is separate from them.
- How to make money — The four income lines, from counter trading to appraisal commissions.
- Rent cycle — What rent costs each cycle and the checklist that keeps you solvent.
- Buying the shop — What the ending requires and the order to fund it in.
Water business
- Water purification — The machine line-up, what filters no longer do, and the 1.0 price cuts.
- Water quality — Every grade from rustwater up, and how to prove which one you are selling.
- Water trading — The entry kit and the daily jug-to-cash loop, with real margins.
Judging value
- Appraisal and fakes — What the skill is worth and the four checks that catch a counterfeit.
- Making counterfeits — The labelers, who buys fakes, and why it is riskier than confronting.
- Item list — Every stock group in a 1.0 shop, tools included.
- Haggling — Where the price window is and what the markup does to your margin.
- Display case and stock handling — How the window pulls customers in and how to move items in the grid.
Dangerous customers
- Aug identification — The three tells that mark a customer as an Aug.
- Wanted board — The nine names on the poster and what a report pays.
- Factions and reputation — The four groups you answer to and the standing thresholds behind them.
Production and machines
- Chemical crafting — The Chem Finisher, titration, filtration, heat and the grades.
- Wine making — The base recipe, the bottle bottleneck and staging the batch.
- Modules and machine bays — Quality, Performance, Efficiency and what each machine needs plugged in.
- Evaporator — Boiling off solvent, purifying alcohol and why evaporation costs you liquid.
Farming and livestock
- Hydroponics — The manual's start-up order and how to grow bigger crops.
- Fish farming — Aquaculture from tilapia to caviar.
- Rat breeding — Genetics, feed efficiency and the butchering brackets.
Crime and security
- Contraband and inspections — Where to hide a hot lot and what a search costs.
- Permits and the underground market — Permit prices by difficulty and when a black market lot is worth the heat.
Night, mods and the endgame
- Night scavenging — The dumping grounds trip, the wounds and when to stay in.
- Radioactive waste — How to get the item out of your inventory for good.
- Lottery and liquid luck — Claiming a scratch card and what the three-day luck drink does.
- Rock Bottom and difficulty — The hardest start and all four difficulty options compared.
- Workshop mods — Native workshop support and the mods that shipped with 1.0.
- Steam Deck — Mouse and keyboard play, custom trackpad layouts and known lockups.
- Low FPS fix — Unlocking the 60 FPS cap and the other display fixes.
- Achievements — All 21 unlocks and how rare each one is.






