FINAL FANTASY RESONANCE is a single-player turn-based RPG with eight chapters, eight playable heroes, 26 equippable Visions and 9 summonable espers. Pick a task below and it takes you straight to the answer.
FINAL FANTASY RESONANCE basics
- Beginner guide — Difficulty, the stagger loop and the five habits that carry your first hours.
- First things to do — The ten steps that pay off first, in the order to do them.
- Difficulty settings — What Casual, Normal and Expert actually change, with full multipliers.
Combat and bosses
- Combat guide — Turn order, roles, Limit Bursts and how to drain a stagger gauge.
- Bosses and weaknesses — Every story boss with level, hidden weakness, gauge and devastating attack.
- Optional bosses — The 60 fights outside the story, including all 15 cave masters.
- Ultima Weapon — Four modes, four element pairs, 3.9 million HP.
- Omega — The Champion League final fight: one weakness, a dampener, a countdown.
Visions and party
- Vision guide — Mastery Ranks, AP budgets, Spirit and how awakening works.
- List of Visions — All 26 Visions, their roles, and every place they come from.
- Vision tier list — How the community vote board works and how to read its labels.
- Characters — The eight heroes, their roles, weapons and join chapters.
- Character ranking — No hero tier list exists, so here is how to rank the eight yourself.
- Party builds — Four seats, six roles, and the AP worth spending.
Endgame modes and gear
- Colosseum — Four leagues, 20 fights and every first-win reward.
- Chamber of Arms — Twelve altars, two trials each, every guardian's weakness.
- Legendary Arms — Where the 12 ancient pieces are and which altar takes each.
- Steal guide — How to steal, what the gloves do, and every stealable item.
Collectibles and espers
- Tablet Shards — All 99 shards by chapter, plus the Oblivion Palace prize list.
- Adamantite — The 8 upgrade pieces and how Aileen's forge turns them into weapons.
- Magicite — Every source for the three sizes and what each one unlocks.
- Espers — All 9 espers, their locations and the steps to reach each one.
- Bahamut — No weakness, a stored-element counter and a 7-hit Megaflare.
Quests, trophies and story
- Side quests — The 33 side quests, their rewards and the eight hero substories.
- All 40 trophies — Every trophy in the game, grouped by type.
- Platinum trophy route — The seven-stage route that covers all 40 without missing anything.
- Dialogue choices — The eight three-option scenes and the permanent bonus each answer gives.
- Ending explained — What happens in the Crystal Tower, and what the ending reveals.
- Things the game hides — Nine rules the game never states outright.
Walkthrough and leveling
- Walkthrough — All eight chapters with recommended levels, missables and points of no return.
- Chapter 1 walkthrough — All 18 objectives in order, with every chest and boss.
- Farming — Where to farm EXP and Mastery Points in every chapter.






