FINAL FANTASY RESONANCE has 60 optional bosses outside the main story, and they are where the endgame actually lives. They fall into six groups, none of them is required to finish the game, and every one of them has its own weakness and its own stagger gauge.

FINAL FANTASY RESONANCE optional bosses, grouped

GroupCountNotes
Endgame bosses8Gilgamesh at levels 11, 40 and 45, Sephiroth at 45, Intangir at 52, Rogue Magitek Weapon at 63, Ultima Weapon at 70, Beast of Ruin at 90, Shinryu at 95, Omega at 99
Legendary Arms guardians12One per altar in the Chamber of Arms on Dirnado, level 50 for the trial and 75 for the ultimate
Esper trials8Fought at the esper dwellings
Cave masters15Level 15 to 60, one per cave, each paying one piece of magicite
Colosseum bosses15From the Brawler League onward, level 40 to 90
Quest bosses2The Phantom Train True Form at level 32 and Typhon at level 35

The story ends on its own at Chaotic Darkness in the Crystal Tower. None of the 60 needs to be cleared to see the ending.

Two rules that make them manageable

Every cave master is a one-shot fight with no save point inside, but Escape always works and each master pays out its magicite even if you lose the race. The Colosseum fights can be run and re-entered at any time once their league is open. That means the whole optional list can be worked through on a cleared save, at your own pace.

The 15 cave masters

There are 15 caves around the world, each holding one cave master, from the Marauder at level 15 to two level 60 monsters on Pharm. Every one is a single room with one fight, no chest and no save point.

Cave masterLevelHPGaugeWeaknessCaveReward
Marauder1530,000600WindMarauder Cave, GrandportMagicite Shard, Turbo Ether
Shoggoth2545,500800Earth, WaterShoggoth Cave, DirnadoMagicite Shard, Turbo Ether
Rukh2646,800600Wind, immune EarthRukh Cave, OlderionMagicite Shard, X-Ether
Mindflayer2852,000600EarthMindflayer Cave, OlderionMagicite, Mist Turbo Ether
Gogmagog3478,000700Wind, LightGogmagog Cave, ZoldaadMagicite, Mist Turbo Ether
Pyroviper3789,700700Water, immune FirePyroviper Cave, ZoldaadMagicite, Mist Turbo Ether
Salome39200,0001,050Wind, resisted EarthSalome Cave, MysidiaMagicite, Mist X-Ether
Jotunn42240,0001,150Fire, Dark, immune IceJotunn Cave, MysidiaMagicite, Mist X-Ether
Malboro Varietas45270,0001,250FireMalboro Varietas Cave, OlderionMagicite, Mist X-Ether
Tartarosaurus50350,0001,500Ice, resisted EarthTartarosaurus Cave, PharmMagicite Cryst, Elixir
Catacumba54380,0001,650Fire, LightCatacumba Cave, GronoaMagicite Cryst, Elixir
Necromonarch55444,4441,800Fire, Light, resisted EarthNecromonarch Cave, GronoaMagicite Cryst, Elixir
Humbaba55450,0001,875WindHumbaba Cave, GronoaMagicite Cryst, Elixir
Malboro Menace60700,0002,025FireMalboro Menace Cave, PharmMagicite Cryst, Megalixir
Titanoraidos60800,0002,025Ice, resisted Wind and LightningTitanoraidos Cave, PharmMagicite Cryst, Megalixir

Three of them need something extra. The Shoggoth's trait reads "Immune to physical attacks", so bring magic. The Mindflayer is fought together with two Mind Elementals at level 27, so deal with those first. The Pyroviper is the first master that acts twice a turn.

Three trophies come from this list: Magicite Hunter for one master, The Bigger They Are... for five, and The Harder They Fall for all fifteen. The two you meet early are the Marauder in the Marauder Cave on Grandport, and the Antlion at level 20, which ambushes you on the road only while you are on foot, so riding the chocobo avoids it.

The 12 arms have their own guardians

Each of the 12 Legendary Arms has a guardian waiting at its altar in the Chamber of Arms on Dirnado, and those guardians are a separate group of 12 optional bosses from the endgame list above. Each altar runs twice: a level 50 trial and a level 75 ultimate trial. The trial rules are on the chamber of arms page.

The esper trials

Eight of the nine espers can be fought as trials at their dwellings, and each one has its own weakness, its own gauge and its own devastating attack. Their locations and the exact steps to reach each dwelling are on the espers page.