The FINAL FANTASY RESONANCE bosses all carry four numbers that decide the fight: level, hidden elemental weakness, stagger gauge and devastating attack. The tables below give all four for every story boss, and the level line matters as much as the weakness, because a boss well above your party breaks more slowly even when you hit its weakness.

The FINAL FANTASY RESONANCE bosses list, chapter by chapter

BossChapterLevelWeaknessGaugeDevastating attack
Iron GiantPrologue40Lightning, Water1,000—
Belmodar14Fire, Dark145Thwack
Hell's Rider16Ice, Light200Silver Lance
The Hunger19Ice450Gravity
The Hunger (rematch)110Light450Gravity, Bioblaster
Siren111Lightning550Allure
Umbra117Light1,000Seal of Conviction
Liquid Thunder213Earth400Gigavolt
Mom Bomb214Water400—
Adrastea216Lightning, Water800Wave Cannon
Aether218Ice750Heavenly Wind
Guardian of the Mobliz Shipyard225Lightning1,000Wave Cannon
Wave Lopros320Ice600Devour
Water Dragon321Lightning600Bubble Breath
Leviathan323Lightning1,000Tsunami, Killer Tsunami
Alluvion326Lightning850—
Ignis427Water1,000 / 5,000Blistering Hellfire
Emperor of Zoldaad430Water700Hell's Pillar
Evan430None1,500—
Lazarov430Earth700Revenge Blast
Slagworm533Wind450Swallow
Iron Giant534Lightning700Swing Weapon
Liquid Flame534Ice, Water750Burn to Ashes
Byblos536Fire, Dark1,200Burn to Ashes
Dark Fina538Water, Light800Dystopia
Tellus539Wind1,050Crushing Breath
Lux641Dark850Luminant Purifier, Dawn of Judgment
Dragon642Lightning1,400Flame Breath, Windstorm
Elfdrit642Fire, Light1,400Recuperate
Gelidus643Fire1,500Stormbound Smite, Glint of Verglas
Lasswell643None9,999—
Aether746Ice1,500—
Ignis747Water1,500—
Alluvion748Lightning1,500—
Tellus749Wind1,500—
Umbra750Light1,500—
Behemoth852Wind, Light1,400Meteor
Sol852, 55Dark1,400 / 3,000Time Unwound, Ultima
The Keen of Fury853Earth1,100Meteor
Chaotic Darkness855Light1,400 / 1,700Ray of Apocalypse, Dark Abyss

Four entries in that table have conditions attached. Belmodar resists Lightning, Siren resists Water, Umbra resists Dark and Lux resists Light. Mom Bomb resists Fire. Liquid Thunder is immune to Lightning, Aether and the chapter 7 Aether are immune to Wind, and Alluvion is immune to Water in both of her fights. Liquid Flame absorbs Fire, which means hitting it with Fire heals it. Ignis resists and absorbs Fire and changes weakness by form, and Chaotic Darkness is immune to Dark and also changes weakness by form. The Umbra fight in chapter 1 is scripted and is not meant to be won; the fight against Lasswell in chapter 6 is fought as Rain alone against a gauge of 9,999.

A story boss fight in FINAL FANTASY RESONANCE: a line of armoured, horned enemies stands at the top of a stone staircase inside a burning temple with stained-glass windows, while the party's blond swordsman waits in the foreground.
A story boss encounter: the party at the foot of the stairs, the enemies above.

How to read a weakness before you commit

A weakness is hidden until you hit it with the correct elemental attack, so there are three ways to find one without guessing:

  • Equip a Vision that carries Libra. Leah and Cloud both have it from chapter 1, and Libra reads an enemy's level, HP, type, drops and weakness.
  • Probe cheaply with a spell until something says Weak.
  • Read the elemental scrolls in chapter 1 chests. The Grandshelt Castle, Earth Shrine, Mitra and Felicitas chests hand out Flame, Ice and Lightning Scrolls right before the bosses that fear those elements.

Once you know the weakness, the gauge preview tells you what a hit is worth before you commit, and the rest of the loop is on the combat guide.

What the weakness labels mean

LabelDamageStagger
Weaknessx1.5x3
Neutralx1x1
Resistedx0.5x0.5
ImmuneNoneNone
AbsorbedHeals the bossNone

The weakness is the only element worth using on a boss. Every optional fight has its own weakness and its own gauge as well — each cave master, esper, Colosseum fighter and Legendary Arms guardian — and the in-game bestiary lists all of them.

There is a lot left after chapter 8

The bosses above are only part of the fight content. 60 more wait outside the story, grouped into endgame bosses, Legendary Arms guardians, esper trials, cave masters, Colosseum bosses and two quest bosses. None of them is required to finish the story. The optional bosses page has the full breakdown and the 15 cave masters.