This FINAL FANTASY RESONANCE walkthrough chapter 1 has 18 objectives and takes you across three landmasses, from the halls of Grandshelt Castle to a ship leaving Grandport. The recommended level band is 3 to 11.

FINAL FANTASY RESONANCE walkthrough chapter 1 objective order

  1. Leave Grandshelt Castle.
  2. Investigate the Earth Shrine.
  3. Go to the town of Mitra.
  4. Go to Rain's house.
  5. Investigate Rain's house.
  6. Equip a Vision.
  7. Go to Grandshelt Castle.
  8. Save the King of Grandshelt.
  9. Go to the town of Felicitas.
  10. Go to the village of Kol.
  11. Stay at the inn in the village of Kol.
  12. Rent a chocobo.
  13. Go to the town of Felicitas.
  14. Go to the Kolobos Ruins.
  15. Look for Emma's mom.
  16. Find a ship in Grandport.
  17. Visit Siren.
  18. Ride the ship out of Grandport.

What you fight and where

PlaceWhat is thereNotes
The Earth ShrineRecommended level 3, 8 chests, 2 save points, 3 NPCsBelmodar, level 4, weak to Fire and Dark, guards the interior
The Town of Mitra7 areas, 1 save point, 16 NPCs, 5 chestsRain's house, and where you get Leah and Tronn, the first two Visions
Grandshelt CastleOn fire, 9 chestsA scripted fight against Umbra, level 17, weak to Light. Win or lose, the story continues, and Fina joins right after this scene
The Town of Felicitas3 areas, 4 chests, 2 Tablet ShardsThe party settles here and the Sanctum of Terra opens
The Village of Kol4 areas, 2 chests, 1 Tablet ShardWhere you rent the chocobo, which the Kweh! trophy tracks
The Kolobos Ruins2 areas, 4 chests, 2 Tablet Shards, danger level 7The Hunger at level 9, weak to Ice, and The Hunger v2 at level 10, weak to Light. On the bridge there is a fight with no escape against four Enhanced Wraith Soldiers, level 9
Siren's TowerEnds the chapterSiren, level 11, 20,000 HP, stagger gauge 550, weak to Lightning and resistant to Water, with the Allure that charms the party

The bosses in this chapter are ordinary stagger fights, so read the weakness, then dump the gauge. Every boss in the game works the same way, and the numbers are on the bosses page.

The choice at the Earth Shrine

Belmodar's room ends on a choice of three answers, and each one raises a different attribute for Rain permanently: Strength +3, Stamina +3 or Spirit +3. There is no wrong answer, only a different hero to build. The exact wording of every choice in the game is on the choices page.

The rewards you pick up in chapter 1

  • Four free Visions. The Sanctums of Clive, Terra, Warrior of Light and Cloud all open in this chapter, and each Sanctum holds three questions with no wrong answer.
  • The Antlion, level 20, ambushes you on the road to the Village of Kol, and it can be fled.
  • The Marauder, level 15, waits in the Marauder Cave and pays a Magicite Shard.
  • Three elemental scrolls. The chest by the Earth Shrine, the Grandshelt Castle chests and the Felicitas chests hand out Flame, Ice and Lightning Scrolls, which point straight at the elemental weakness of the next boss.

Those scrolls are the cheapest damage in the game if you read the weakness of the boss ahead of you, because a weakness hit drains the stagger gauge three times as fast as a normal hit.