There are 99 Tablet Shards in FINAL FANTASY RESONANCE, hidden in 48 places across the islands, and they are the currency of the Oblivion Palace. Hand them to the princess there and every few shards open one more of her 25 chests, up to the Lightbringer at 99.

FINAL FANTASY RESONANCE tablet shard locations by chapter

ChapterWhereShardsRunning totalPalace chests open
1Grandshelt, Grandport, Kolobos12124 of 25
2Dirnado15277
3Olderion154211, plus the princess's first memory and a Magicite
4Zoldaad and the Colosseum165815
5Mysidia177519, plus her second memory and a Magicite Cryst
6Gronoa128722
7Pharm99624
8The Crystal Tower399All 25

The 48 places sit across the ten regions: Grandshelt, Grandport, Kolobos, Dirnado, Olderion, Zoldaad, Mysidia, Gronoa, Pharm and the Crystal Tower. Two of them are not on the world map at all — they are inside the Oblivion Palace, and they open as the palace opens.

The Oblivion Palace prize list

ShardsPrizeShardsPrize
3Vitality Charm52Protective Gear
6Earrings56Briar Edge
9Magicite Shard60War Pick
12Stagger Ring64Magicite Cryst
16Dreadwing Mallet68Mirage Jacket
20Compound Bow72Sundering Odachi
24Magicite Shard76Ancient Firearm
28Astral Jacket80Adamantite
32Cure Drop84Ancient Whip
36Celaeno Fragments89Adamantite
40Magicite94Arch Drain
44Phantom Robe99Lightbringer
48Repeater Rifle

The Stagger Ring at 12 shards adds 10% stagger power, and the Sundering Odachi at 72 adds 10% as well, so those two thresholds matter for fights long before the endgame. Two of the prizes are ancient pieces for the Legendary Arms, and those are on the legendary arms page.

Two things the game never explains

Chapters 1 and 2 hold 27 shards, one short of the 28 the princess's first memory asks for, because the Colosseum keeps its gate shut until chapter 4 — so a careful player hears that memory in chapter 3. And nobody reaches 99 before chapter 8: Pharm brings you to 96 and the Crystal Tower's three shards bring the 99 that opens the last chest.

Nothing here is missable

All 99 shards can still be picked up after the ending, and the one place with no door to the world map, Fina's Psyche, reopens through the magic book in the Tower of Mysidia. The Memento trophy comes at 60 shards, and 89 shards cover every trophy in the game.

Shards also feed the forge

Two of the palace prizes are the Ancient Firearm and the Ancient Whip, which are the ancient pieces for two of the twelve Legendary Arms. The two Adamantite at 80 and 89 shards are the other half of the upgrade material that Aileen's forge turns into hero weapons, and every one of the eight pieces is on the adamantite page.