There are 99 Tablet Shards in FINAL FANTASY RESONANCE, hidden in 48 places across the islands, and they are the currency of the Oblivion Palace. Hand them to the princess there and every few shards open one more of her 25 chests, up to the Lightbringer at 99.
FINAL FANTASY RESONANCE tablet shard locations by chapter
| Chapter | Where | Shards | Running total | Palace chests open |
|---|---|---|---|---|
| 1 | Grandshelt, Grandport, Kolobos | 12 | 12 | 4 of 25 |
| 2 | Dirnado | 15 | 27 | 7 |
| 3 | Olderion | 15 | 42 | 11, plus the princess's first memory and a Magicite |
| 4 | Zoldaad and the Colosseum | 16 | 58 | 15 |
| 5 | Mysidia | 17 | 75 | 19, plus her second memory and a Magicite Cryst |
| 6 | Gronoa | 12 | 87 | 22 |
| 7 | Pharm | 9 | 96 | 24 |
| 8 | The Crystal Tower | 3 | 99 | All 25 |
The 48 places sit across the ten regions: Grandshelt, Grandport, Kolobos, Dirnado, Olderion, Zoldaad, Mysidia, Gronoa, Pharm and the Crystal Tower. Two of them are not on the world map at all — they are inside the Oblivion Palace, and they open as the palace opens.
The Oblivion Palace prize list
| Shards | Prize | Shards | Prize |
|---|---|---|---|
| 3 | Vitality Charm | 52 | Protective Gear |
| 6 | Earrings | 56 | Briar Edge |
| 9 | Magicite Shard | 60 | War Pick |
| 12 | Stagger Ring | 64 | Magicite Cryst |
| 16 | Dreadwing Mallet | 68 | Mirage Jacket |
| 20 | Compound Bow | 72 | Sundering Odachi |
| 24 | Magicite Shard | 76 | Ancient Firearm |
| 28 | Astral Jacket | 80 | Adamantite |
| 32 | Cure Drop | 84 | Ancient Whip |
| 36 | Celaeno Fragments | 89 | Adamantite |
| 40 | Magicite | 94 | Arch Drain |
| 44 | Phantom Robe | 99 | Lightbringer |
| 48 | Repeater Rifle | ||
The Stagger Ring at 12 shards adds 10% stagger power, and the Sundering Odachi at 72 adds 10% as well, so those two thresholds matter for fights long before the endgame. Two of the prizes are ancient pieces for the Legendary Arms, and those are on the legendary arms page.
Two things the game never explains
Chapters 1 and 2 hold 27 shards, one short of the 28 the princess's first memory asks for, because the Colosseum keeps its gate shut until chapter 4 — so a careful player hears that memory in chapter 3. And nobody reaches 99 before chapter 8: Pharm brings you to 96 and the Crystal Tower's three shards bring the 99 that opens the last chest.
Nothing here is missable
All 99 shards can still be picked up after the ending, and the one place with no door to the world map, Fina's Psyche, reopens through the magic book in the Tower of Mysidia. The Memento trophy comes at 60 shards, and 89 shards cover every trophy in the game.
Shards also feed the forge
Two of the palace prizes are the Ancient Firearm and the Ancient Whip, which are the ancient pieces for two of the twelve Legendary Arms. The two Adamantite at 80 and 89 shards are the other half of the upgrade material that Aileen's forge turns into hero weapons, and every one of the eight pieces is on the adamantite page.