The FINAL FANTASY RESONANCE magicite locations are worth knowing before you plan an awakening run, because magicite comes in three sizes and each size raises a Vision's Mastery Level: a Magicite Shard takes it to level 1, a Magicite to level 2 and a Magicite Cryst to level 3. It is the only way to awaken a Vision past the level it starts at, and larger pieces are needed to draw out stronger powers.
FINAL FANTASY RESONANCE magicite locations and prices
| Source | Shard | Magicite | Cryst |
|---|---|---|---|
| Espers | Siren, Ramuh, Leviathan | Ifrit, Shiva, Titan | Odin, Bahamut |
| Cave masters | Marauder, Shoggoth, Rukh | The next six of the 15 | The last six of the 15 |
| Colosseum first win | Fledgling 1 and 4 | Brawler 1 and 4 | Gladiator 1 and 5 |
| Oblivion Palace | At 9 and 24 shards | At 40 shards | At 64 shards |
| Mysidia Radar | — | Zoldaad Empire Territory | Kingdom of Grandshelt, and the open sea |
| Colosseum shop | 10,000 gil | 50,000 gil | 250,000 gil |
| Merchant ship | — | — | 50,000 gil, once, from chapter 7 |
| Stealing | Cactuar | Gigantuar | Gargantuan Gigantuar |
Every Colosseum shop price needs its own Proof of Victory — the Fledgling's for a Shard, the Brawler's for a Magicite and the Gladiator's for a Cryst. The merchant ship on the open sea sells exactly one Cryst, once, for 50,000 gil, and only from the moment chapter 7 takes you to the Wandering Lands. That is a fifth of the shop price, so the two Crysts from the Gladiator League are worth 500,000 gil at shop prices and 100,000 gil at the merchant ship's.
What magicite actually unlocks
You awaken a Vision with a moogle. The first one, at Grandport Harbor as you head for the ship in chapter 1, hands you a free Magicite Shard, and from then on a moogle does the same in most towns and aboard the airship. An awakening is not a stat bump — it is the gate on extra active skills and passives, so the Mastery Rank ladder on each Vision is what magicite actually buys. The full ladder and its AP costs are on the visions guide page.
Shards are the common tier and start appearing early. Crysts are the endgame tier, and they come from Bahamut, Odin, the Gladiator League, the Oblivion Palace, the Mysidia Radar and the merchant ship.

Espers pay magicite too
Three of the nine esper trials pay a Magicite Shard, three pay a Magicite and the last two pay a Magicite Cryst, so the esper line is a steady source once you have a party that can win them. Where each one is and how to reach the trial is on the espers page.
Nothing here is missable. The only limit is the Colosseum shop, which only restocks when you clear the leagues again, so buy what you need when you have the proof in hand.