Probably Stolen hydroponics is a two-day cycle once it is running: insert a filled water container, add Minerals so there is enough nutrient, insert a power source and a seed, and after a day or two the farm is ready for harvest. The Hydroponic System panel has Module, Water, Seed Input and Produce Output slots.

Probably Stolen Hydroponics: The Manual's Start-Up Order

  1. Water. Insert a filled water container with Growtower or Basewater.
  2. Nutrients. Add Minerals so there is enough nutrient in the water.
  3. Power. Insert a power source.
  4. Seed. Insert a seed.
  5. Wait. After a day or two the farm is ready for harvest.

Then keep it running: add water and replace the energy cell as needed so the hydroponic keeps going.

The manual's novice tip is to start by farming Nutrifruit. It is genetically modified to be an easy-to-farm crop, so it keeps your water clean and gives you a reliable first harvest.

The slots those steps use — Module, Water, Seed Input, Produce Output — are the same kind of panel the machines and modules page maps out.

The Hydroponic System panel open over the shop, showing its Module, Water, Seed Input and Produce Output slots with a filled water container and a seed in place, beside the Hydroponic Farming Manual's quick start guide.
The Hydroponic System's four slots and the manual's start-up order.

Water, Minerals And Power

InputWhat it controls
Water container with Growtower or BasewaterThe growing medium and how clean the run stays
MineralsNutrient level — add a nutrient tablet to the water when the yield drops
Energy cellHow long the cycle keeps running

Quality modules scale the harvest. The readout is expressed as harvest size percentage, so 0.5 Q means harvest size percentage, and a farm run with three quality modules produced the first large-sized batch of Nutrifruit. The Green Thumb achievement tracks producing a Huge Nutrifruit from the Hydroponic.

Work Threshold And Harvest Size

A cycle needs a work threshold. If a seed needs 100 work and your progress speed is 50 per day it takes two days, and overshooting the threshold buys no extra output. That is the whole tuning problem: spending surplus capacity on quality rather than speed is the usual way to grow bigger crops.

The harvest needs a place to sit to be bought, and the display case page covers how the window pulls buyers in.