Fire has 40 Creature cards, 12 of them Rare. The Culdcept BEGINS best fire cards are led by Flame Lord, which hits for 70 with Scroll Critical Hit and a Fire-wide HP buff, and the set also gives you the cheapest Territory Abilities in the game.

Culdcept BEGINS Best Fire Cards: The Rare List

Cost is shown with its deployment requirement; AT and HP are the printed values.

CardCost and requirementAT / HPWhat it does
Flame Lord120+ G, Fire land, discard70 / 70/70Scroll Critical Hit, Boost [Fire] HP+10; the user loses 100 magic at the end of the battle
Dragon90+ G, Fire land40 / 60/60Attacks First, and in battle AT+20 / HP-20 when invading
Ares80+ G, Fire land50 / 60/60Boost [Invading] AT+20, strengthening whoever is invading that turn
Fire Beak80+ G, Fire land40 / 40/40Attacks First, Penetrates, and Critical Hits against Water and Air
Gladiator70 G40 / 40/40Critical Hit against Fire, Water, Earth and Air
Juggernaut70+ G, Fire land30 / 60/60Critical Hit against base AT 40 or over, Instant Death against Defensive creatures, and no recovery from the lap bonus
Nezha70+ G, Fire land20 / 30/30Penetrates, and in battle AT+30 if you hold at least two fewer territories than the enemy; MHP+10 on victory
Sanguivore70+ G, Fire land20 / 30/30Scroll Critical Hit, and a Territory Ability that reduces the target creature's MHP by 10 for 50 G
Old Willow40+ G, Fire land20 / 40/40Defensive, and it stops every passing Cepter but the user while it stands on Fire territory
Son Ascetic40 G0 / 30/30Support; triggers the ability of the creature it supports
Conjurer40 G20 / 30/30Scroll Critical Hit, and a Territory Ability that deploys a Fire Ba-Al onto a vacant territory for 80 G, at the cost of being destroyed
Domovikha10 G10 / 20/20A cheap Territory Ability that adds Anti-Spell to the target creature for 80 G

Flame Lord is the heaviest Fire card in the set, but the two cheapest entries do something no big card can: they change a creature on the board for a fixed price of gold.

Fire's Best Partner

Fire's best pairing is with Earth, because both elements have their own support creatures and the classic early Book is Fire/Earth. Best element combinations explains why that pairing supports itself from the start.

Fitting Fire Into a 40-Card Book

Fire cards carry real deployment restrictions — most of them need a Fire land — so they only pay off once you hold Fire territory. Deck building covers how many of them a 40-card Book can carry before the slots stop working.