Items are equipped to your Creatures in battle and they change results far more often than the printed numbers suggest. The Culdcept BEGINS best item cards are the ones that either swing the numbers by a huge amount or cancel the other side's plan outright.
Culdcept BEGINS Best Item Cards: Attack, Defence and Utility
There are 81 Item cards in total. These are the Rare and Extra ones, with the Extra listed first.
| Item | What it does |
|---|---|
| Migoal Blessing (Extra) | AT+20, HP+20, Critical Hit against Water and Earth, Neutralizes Attacks against Fire and Air; at the end of the battle it destroys a random card from your hand |
| Stormcauser | AT+60 and HP-30 — the highest attack value on any Item, paid for with 30 HP |
| Claymore | AT+50, the biggest flat attack boost in the set |
| Lance of Odin | AT+50 and HP+10 |
| Trident | AT+40 and HP+10 |
| Catapult | AT+30 and HP+30, the best all-round Rare for a Creature that has to trade |
| Plate Mail | HP+50, the biggest flat defence boost |
| Diamond Armor | AT-30 and HP+60, for Creatures that must survive a turn regardless |
| Power Bracelet | AT becomes base AT ×2 and HP becomes MHP ×2, which makes a small Creature into a genuine threat |
| Vorpal Sword | AT+30 with a Critical Hit against creatures with 40 or more MHP |
| Boomerang | AT+20, HP+10, and it returns to your hand at the end of the battle, so it is a reusable tool rather than a permanent commitment |
| Silver Plow | HP+10, and at the end of the battle it raises the level of the territory by one, so an Item can grow your Total Magic |
| Angry Mask | HP+30, and at the end of the battle it reduces the enemy creature's HP by the damage your Creature took |
| Counter Shield | AT=0 but Reflects Attacks, sending the damage back to the attacker |
| Holy Grail | Neutralizes Attacks and Neutralizes Scroll Attacks, at the cost of three times the negated damage in magic |
| Corrosive Robe | HP+30, and at the start of the battle it destroys the opponent's equipped weapon or scroll item |
| Corrosive Spear | AT+30, and at the start of the battle it destroys the opponent's equipped armor or tool item |
| Gremlin Amulet (Strange) | At the start of the battle it destroys the opponent's equipped item. It appears in nearly every competitive list for that reason |
| Tearing Halo | A Scroll Attack for 30 damage with a Scroll Critical Hit, immune to Destroy Item and Steal Item effects |
| Hell Blaze | A Scroll Attack for 40 damage with a Critical Hit against base AT 20 or under |
| Nuclear Fusion | A Scroll Attack for 50 damage, the hardest-hitting Scroll in the set |
| Doom Needle | AT+20, and at the end of the battle it adds Senility to the enemy creature, destroying it |
| Gem of Life | At the end of the battle, if your Creature's HP is 20 or under, both it and the opponent's creature are destroyed |
| Eternal Mail | HP+40 and it returns to your Book at the end of the battle, so it costs you nothing to hold |
| Void Orb | HP+20, and the enemy's successful attack abilities do not trigger while it is equipped |
| Protean Ring | The equipped Creature transforms into a random different creature, and it is immune to Destroy Item and Steal Item effects |
| Rat Hunter | On a successful attack it transforms the enemy creature into a Neutral Giant Rat |
Cheaper Items That Fill the Same Roles
Gaseous Form (Neutralizes Attacks), Buckler (Neutralizes Attacks against base AT 30 or under), Knight's Shield (Neutralizes Attacks against base AT 40 or over), Prismatic Wand (AT and HP+40 when your Creature's element differs from the enemy's), Sword of the Falcon (AT+20 and Attacks First), Fire Shield, Water Shield, Earth Shield and Wind Shield (element-locked Neutralizes Attacks), Spiked Shield (Reflects Attacks for 50% of the damage), Petrify Stone (AT=0 with HP+80) and Neutral Cloak (HP+40 and the equipped Creature's element becomes Neutral).
Items and the Combos They Enable
An Item is usually half of a pairing rather than a card on its own: Angry Mask is the classic partner of Tonfa, which makes the equipped Creature attack twice, and Boomerang plus a fast Creature lets you reuse the same weapon every turn. Card combos lists the pairings that work.
Items That Decide an Invasion
Three of the strongest Items win fights before damage is counted: Corrosive Robe and Corrosive Spear destroy the opponent's equipped Item at the start of the battle, and Gremlin Amulet does the same job for less. That is often a cheaper win than any amount of AT, which is part of what how to capture territory covers.