Culdcept BEGINS card packs unlock in stages: the Card Shop opens after Chapter 3 with only the beginner pack on sale, the Fire/Earth and Water/Wind attribute packs are added after Chapter 4, and the full range of packs is available by Chapter 11.

Culdcept BEGINS Card Packs: The Unlock Schedule

Story progressAvailable in the Card Shop
After Chapter 3The Card Shop opens with the beginner pack only
After Chapter 4The Fire/Earth and Water/Wind attribute packs are added
Chapter 11The full range of packs is on sale

The variety of Card Packs available for purchase increases as you progress through the story, so an early pack pull is a narrow bet and a late one is not.

The Card Shop Buys and Sells

  • The Card Shop both buys and sells cards, so cards you will never use are still worth turning into coins.
  • Individual cards can be purchased one at a time as well as pulled from packs.
  • Cards can be sold back for coins, including in bulk from the shop's Sell screen.

Attribute Packs vs Single Cards

  • Attribute packs cost more, but the cards inside are concentrated, which makes them the efficient way to chase the terrain-changing Spells for a mono-element Book.
  • Because the shop stock widens with story progress, it is worth comparing the price of one card against opening a pack whenever you are chasing a single specific card for your Book.
  • What you are chasing should be a card that earns a slot — the card tier list is the shortest way to check whether a pull is worth the gold.

Free Cards From the Campaign

Story chapters reward you with the cards their opponent was using, so clearing a chapter can hand you a card you would otherwise have to buy. That also means the chapter list is the cheapest source of cards in the game.