Culdcept BEGINS card rarity runs on four tiers — Normal, Strange, Rare and Extra — and an ordinary card can be included up to four times in a Book, while an Extra card is limited to a single copy.
Culdcept BEGINS Card Rarity: The Four Tiers
| Rarity | Cards in the set | Copies allowed in one Book |
|---|---|---|
| Normal | 149 | 4 |
| Strange | 124 | 4 |
| Rare | 115 | 4 |
| Extra | 12 | 1 |
| Total | 400 | — |
Extra cards are therefore the chase cards of the set, and there are exactly twelve of them.
The Twelve Extra Cards
- Five Creatures: Abyssal Monarch, Onyx, Bundle Gear, Carbunfly, Gooba
- One Item: Migoal Blessing
- Six Spells: Armageddon, Bistair, Culdra, Iksear, Selenear, Terrair
Four of them stand out for what they do rather than their numbers:
- Onyx (100, 40/40) Neutralizes Scroll Attacks, Critical Hits Creatures with 40 or more MHP, and takes Land Effects from any element.
- Abyssal Monarch (80+, 50/50) deals 50 damage with Forbidden Art and destroys the opponent's equipped weapon or tool at the start of the battle.
- Bundle Gear (250, 70/70) is Anti-Spell and Neutralizes Scroll Attacks.
- Armageddon deals 30 damage to every Creature with 40 or more MHP and drops the level of the territories those Creatures occupy.
These four are worth a slot whatever the tier system says, and the card tier list ranks them against the rest of the set.
Rarity Is Not the Same as Strength
The rarity of a card does not by itself decide how strong it is. The Extra Spell Culdra, for example, averages all players' current magic, locks every Cepter's next dice roll to 6 and fully heals every Creature — powerful, but a card that does nothing for a Book that has to hold land.
Copy Limits and the 40-Card Book
The four-copy limit is what makes a four-of-a-kind plan legal, and the single-copy limit on Extra cards is why a chase card has to be built around rather than stacked. Both rules shape the 40 slots directly, so deck building treats copy limits as part of the card-count budget rather than an afterthought.