You win a Culdcept BEGINS match by reaching the target Total Magic for the map and then getting your Cepter back to the castle. Both halves are required: reaching the number while standing on the far side of the board still leaves your rivals time to intercept the trip home.

Culdcept BEGINS How to Win a Match: The Two Conditions

ConditionWhat it means in practice
Reach the target Total MagicTotal Magic counts the G you hold plus the value of every territory you own, upgrades included — so the goal is normally met by holding territory, not by hoarding cash
Get your Cepter back to the castleThe run home is part of the plan, and on a large map it is easy to be intercepted on the way
Beat the round limitA standard board runs 25 rounds, so a slow build that has not reached the goal by then loses on time

What the Target Number Means

The target differs per map. Campaign stages commonly set 8000 G, and in multiplayer the goal magic can be selected when the map is chosen; a random map can also have its goal set for you. Every story chapter sets its own target on a named board.

Plan the Route Home

On large maps it is easy to reach the magic target on the opposite side of the board and be intercepted on the way back, so mobility Spells exist for exactly this:

  • Fly — roll two dice and move the total.
  • Word of Recall — warp straight to the castle.

Time Your Spells

Spells are cast before the dice roll. A spell played at the wrong moment is a wasted card, so hold them for the turn that decides the match.

Re-check the Total After Other Players Act

Losing territory changes your Total Magic before you ever reach the castle, and a late upgrade or a defensive card can be the difference between arriving with enough and arriving short. Total Magic breaks down exactly what counts toward the number.